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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

04-11-2024 , 10:07 AM
Would it be possible to add something similar to a mass node lock function? Like being able to assign frequencies to each turn/river the same way we do with the combos in here.



Mostly to see if the flop strategy changes significantly if we know there is an over/under fold in other streets.

I did an experiment and only after node locking for an overfold on every river, did the betting frequency on the turn go from 54.6% to 100%, and if I leave a balanced defense just in one river, the betting frequency goes back to 54.6%.

Last edited by Demiurgus; 04-11-2024 at 10:20 AM.
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04-12-2024 , 02:00 AM
Quote:
Originally Posted by Demiurgus
Would it be possible to add something similar to a mass node lock function? Like being able to assign frequencies to each turn/river the same way we do with the combos in here.

Mostly to see if the flop strategy changes significantly if we know there is an over/under fold in other streets.
I did an experiment and only after node locking for an overfold on every river, did the betting frequency on the turn go from 54.6% to 100%, and if I leave a balanced defense just in one river, the betting frequency goes back to 54.6%.
Ok, we'll see if we can add something along these lines for future releases.
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04-12-2024 , 06:22 PM


Scy!
Could filters turn cards be added to the new agg report?

For example:
- complete flush
-board paired
- Overcard on the flop
- Ax
- Straight Complete
- 2ble flush


And also if some filter (internal) could be used to ensure that if the action has a frequency of less than 1% or something like that, it should not show it?

It can happen that the Agg Reports take data from % of actions that are never carried out and in the next street it shows it to you as something absolute.

Last edited by Mates.; 04-12-2024 at 06:31 PM.
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04-12-2024 , 07:26 PM
NVM Scy..
The agg reports are fantastic as they are.
We can't ask for more than everything you're alread y doing!

Thank you!
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04-12-2024 , 08:12 PM
Has anyone tested the performance of GTO+ on M series macbooks? How does it compare to intel cpus?
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04-13-2024 , 02:12 AM
Quote:
Originally Posted by Mates.

Scy!
Could filters turn cards be added to the new agg report?
For example:
- complete flush
-board paired
- Overcard on the flop
- Ax
- Straight Complete
- 2ble flush
And also if some filter (internal) could be used to ensure that if the action has a frequency of less than 1% or something like that, it should not show it?
It can happen that the Agg Reports take data from % of actions that are never carried out and in the next street it shows it to you as something absolute.
It may be a bit tricky to create this, given that different boards would have different sets of filters, but we'll take it into consideration.

Quote:
Originally Posted by Mates.
And also if some filter (internal) could be used to ensure that if the action has a frequency of less than 1% or something like that, it should not show it?
It can happen that the Agg Reports take data from % of actions that are never carried out and in the next street it shows it to you as something absolute.
I'll give it some thought.
An alternative might be to display lines with a different intensity, depending on how often they are reached relatively to each other.
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04-13-2024 , 07:27 AM
Hi Scylla,

Is it planned to make a filtering option for lower pairs and low pocket pairs to be able to filter them separately and not just the "weak pairs" as a whole?
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04-13-2024 , 04:46 PM
hey scylla how are you?

when i click through the navigator, once i click the "T", respectively the small "R" icon, the color of the players change, as in Player 1 aka the OOP player becomes green and Player 2 aka the IP player becomes blue. This is kinda confusing and I don't know if it is just me or if this is a bug.


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04-14-2024 , 01:58 AM
Quote:
Originally Posted by Lorryb
Hi Scylla,
Is it planned to make a filtering option for lower pairs and low pocket pairs to be able to filter them separately and not just the "weak pairs" as a whole?
I'll see if we can add more customization here for future releases.
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04-14-2024 , 02:02 AM
Quote:
Originally Posted by Fat_Vicious
hey scylla how are you?
when i click through the navigator, once i click the "T", respectively the small "R" icon, the color of the players change, as in Player 1 aka the OOP player becomes green and Player 2 aka the IP player becomes blue. This is kinda confusing and I don't know if it is just me or if this is a bug.
Yes, this indeed appears to be a small display bug.
Basically, the colours of the players alternate, between blue and green.
But it should reset to blue whenever a T or R is displayed.
It appears that we overlooked that visual part of the code.
We'll take care of it for the next update.
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