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AJacksonAdvantage NoteCaddy HUD AJacksonAdvantage NoteCaddy HUD

03-23-2015 , 11:54 PM
Quote:
Originally Posted by mandea78
No no no.....everything works ok durring the session besaides the number of hands(I see more hands in AJA Hud vs Default Hud 2.0).......but, if I do "reset note" after the session, number of hands becomes corect....vs all players(Ex:184 becomes 140).
That's the only problem: AJA Hud see more hands than Default Hud 2.0


I would reinstall HM2/NC and reinstall the the HUD package.

I'm no idea what could cause more hands to be counted so it's best to just start over with new installs.
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03-24-2015 , 12:07 AM
Quote:
Originally Posted by NetBoom
After realizing that due to the amount of players in my zoom pool my PC is going to struggle to keep up. I've decided to add around 10 badges to my existing HUD. Can you guys recommend what badges you find most profitable?

Thanks for your time,

Net
Are you using Dynamic or Premium?

With either package what you can do is deactivate the level one badges. In NC in the listing for colordefinitions you'll see two versions of most of the badges. Right click and deactivate the version without the 'high' label. This way you only get the most profitable badges.

For Dynamic you can deactivate the postflop bet sizing badges.

For the Dynamic package selecting just 10 badges is problem due to our use of multiple stats. The best badges are vsSteal and vs3B but you need related post flop badges, otherwise you will often get a preflop vsSteal or vs3B badge showing up but the exploitability is post flop. You could easily end up 3B bluffing vs a low folder who's exploitability is vs a cbet. This can also be an issue with my first suggestion of deactivating level on badges but that would only happen occasionally (e.g. getting a high exploit fold vs steal or 3B that was activated by multiple level one exploit post flop badges which add up to high exploit).

With that issue, if you just wanted 10 or so badges I'd keep fold vs river bet, and all the check/fold (CF), fold vs stab (vknife) and fold vs delayed cbet (vDo/i).

If you have the Premium HUD, which only uses a single stat to activate badges, I'd keep the positional high exploit vs 3B badges along with the badges I listed for Dynamic.
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03-24-2015 , 12:09 AM
Quote:
Originally Posted by nahh12
Added the Skype support account. Had a few questions about the HUD.
Can you email the questions to AJA@NoteCaddy.com? The skype support was being so rarely used I fell out of the habit of using it and removed from our website.
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03-26-2015 , 02:52 AM
Hi do you still work on a MTT version, or it is still the beta version?
thanks
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04-01-2015 , 01:03 PM
I know right now they're emphasizing finishing the PLO version. My guess is that MTT is next after that
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04-07-2015 , 05:48 PM
Is it possible to config the HUD so that first in SB vs BB is vs hero?
In anycase that would be a better stat to use in the HUD. If you are revising it maybe have that in mind when you do?

If it is possible for me to do, please advise how to do it
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04-09-2015 , 09:36 PM
Quote:
Originally Posted by SretiCentV
I know right now they're emphasizing finishing the PLO version. My guess is that MTT is next after that
Correct, I'm working on PLO now.
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04-09-2015 , 09:46 PM
Quote:
Originally Posted by MDMAmazing
Is it possible to config the HUD so that first in SB vs BB is vs hero?
In anycase that would be a better stat to use in the HUD. If you are revising it maybe have that in mind when you do?

If it is possible for me to do, please advise how to do it
If you're using the Dynamic HUD the stats all automatically switch to vsHero when that sample size is large enough to more reliable than level 2 (vsReg).

If you want to see vsHero along with whatever level the HUD is showing you need to add that stat.

1. Look in the HUD or popup for the stat name.
6MD-STAT-PF-FoldBBvsSB-Dynamic
2. Find and add the vsHero version to your HUD/popup
6MD-STAT-PF-FoldBBvsSB-vsHero

If you're using the Premium HUD you will need to make the vsHero stat or if HM2 has it use that one.
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04-12-2015 , 03:39 PM
Do the Float badges basically mean that someone is cbetting the flop then c/f the turn?
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04-12-2015 , 11:06 PM
Quote:
Originally Posted by Husker
Do the Float badges basically mean that someone is cbetting the flop then c/f the turn?
Turn c/f is the primary trigger for the ip flop float badge.

It's a combination of turn missed barrel frequency + checkfold, check/call turn+checkfold river. Also included is turn cbet fold vs raise.

If the opponent has the float flop ip badge they will have at least one of the connected badges (CF turn, CF turn combo, vR turn).
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04-13-2015 , 04:52 AM
Thanks.
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04-13-2015 , 05:00 AM
Thanks.
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04-14-2015 , 02:08 PM
Just bought the premium package: the HUD is no where to be found .

When I open HUD stetting -> import, and goto the notecaddy coaching file there is no HUD there.

Please advise.

Thank you
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04-15-2015 , 07:24 AM
Please email me at AJA@Notecaddy.com and I get you the HUD. Sorry for the problem.
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04-16-2015 , 06:25 PM
One thing I am a bit worried. The performance guide of package suggested e.g. disabling UAC and antivirus system of your Windows, bypassing firewall of all the poker software installed and giving full permission to all the poker folders in your computer. Wouldn't that be a major security risk?
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04-16-2015 , 07:01 PM
Quote:
Originally Posted by AnjoFish
One thing I am a bit worried. The performance guide of package suggested e.g. disabling UAC and antivirus system of your Windows, bypassing firewall of all the poker software installed and giving full permission to all the poker folders in your computer. Wouldn't that be a major security risk?
I understand why you'd think that and in a way it is a security risk but let's be honest: If we wanted to do something nefarious I 100% guarantee we could pull it off despite all those things being on. Of course then our business is ruined so that is never going to happen (with the exception of one of our systems being compromised and it getting passed on but we are very careful).

If you leave your antivirus on then it will wreak havoc on disk intense applications which this absolutely is. No program I'm aware of works your HDD/SSD over more intensely than NC.

In the end it's your decision to weight the risks though
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04-16-2015 , 08:04 PM
Quote:
Originally Posted by SretiCentV
I understand why you'd think that and in a way it is a security risk but let's be honest: If we wanted to do something nefarious I 100% guarantee we could pull it off despite all those things being on. Of course then our business is ruined so that is never going to happen (with the exception of one of our systems being compromised and it getting passed on but we are very careful).

If you leave your antivirus on then it will wreak havoc on disk intense applications which this absolutely is. No program I'm aware of works your HDD/SSD over more intensely than NC.

In the end it's your decision to weight the risks though
Thanks for your answer! To make sure I have absolutely no reason to believe that you would do something like that. Just wondering does these adjustments open some kind of security risks that some other people would/could want to exploit?

Most of the players does not understand how e.g. bypassing the firewall influences in their security so just wondering what kind of risks I am actually weighting here.

You have such a great concept here and I am definately interested in it - otherwise wouldn't spend my day asking these questions
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05-09-2015 , 06:24 AM
I'm going over some of the videos again and I've just discovered that the badges do a hero check to ensure that each one is still applies to hero rather than just the general player pool etc. That information really is gold.
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05-23-2015 , 10:49 AM
Hey,

I'm playing on getting a new 15" MBP (and then running Windows on it). How would the followings specs be for running Dynamic HUD?
  • 2.8GHz Quad-core Intel Core i7, Turbo Boost up to 4.0GHz
  • 16GB 1600MHz DDR3L SDRAM

Thanks.
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05-23-2015 , 11:56 PM
I'm assuming you'll also have an SSD, which is a must.

Those specs would be fine on a windows machine. No question it would run Dynamic for regular cash games and probably Zoom cash games.

One site I found said this is the i7 processor for MPB: Intel Core i7-4980HQ @ 2.80GHz

According to this page that well above our recommended specs for regular cash game but a little below Zoom specs (CPU: Intel Core i5-4690 and CPU: Intel Core i7-4790K). We do have some room for error in those specs and maybe the Turbo Boost would make up the difference if you're playing Zoom. On the other hands, laptops due tend to run hot which reduced processor speed.
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06-05-2015 , 10:29 PM
I think to modify the ColorDefinition.xml file of AJA Dynamic HUD for NLHE.

What are impacts if I reduce samples of badges by making a "find and replace" in a bloc-note by finding
<MinimumInstances>4</MinimumInstances> and <MinimumInstances>5</MinimumInstances>

and replace them by

<MinimumInstances>3</MinimumInstances>

I hope see badges appear faster. There is a too large risk?
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06-05-2015 , 11:51 PM
Quote:
Originally Posted by shetu
I think to modify the ColorDefinition.xml file of AJA Dynamic HUD for NLHE.

What are impacts if I reduce samples of badges by making a "find and replace" in a bloc-note by finding
<MinimumInstances>4</MinimumInstances> and <MinimumInstances>5</MinimumInstances>

and replace them by

<MinimumInstances>3</MinimumInstances>

I hope see badges appear faster. There is a too large risk?
That will cause some badges to appear faster. The sample size will be a less reliable. We've already set the threshold as low as I'm comfortable so 3 would be too small for me but it's probably not unreasonable.

There are also a lot of minimum sample sizes you can't adjust as those are set in the composite definitions where we do the calculations for all the stats. Each stat calculation is coupled with a minimum sample size.

If I wanted badges to appear more quickly I would lower the profit trigger threshold for the level one badge.

For example, Btn fold v 3B
Double click that color def
6MD-COLOR-PF-3BetvBTN
Level one badge .2-1.39
Level two badge 1.4+

Those number represent bb/hand profit the composite def shows based on their play vs a 3B and play that follows a Btn call vs a 3B.

You can lower level one to 0-1.39 or even something like -.25-1.39.

Those profits completely ignore any next street equity (I define next street equity as the value you gain with the next card(s)). Next street equity is ignored to give us a margin of error. For vsSteal and vs3B badges there is substantial next street equity. I seriously considered setting those level one triggers at a small negative but most users were getting so many badges a negative trigger seemed to push the edges more than needed.
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06-06-2015 , 10:55 AM
thanks for this clear answer!
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06-10-2015 , 09:24 AM
Hi, is a macbook pro sufficient to run the dynamic HUD? Also, does the HUD come with a full tutorial? I am running Windows 7 on the mac BTW
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06-10-2015 , 07:57 PM
Hi,

I plan on upgrading my pc to make the dynamic hud run more smoothly when playing zoom. Which piece of hardware would have the biggest potential to achieve this? Would one of these new PCI hard drives with faster reading speeds also improve the speed of the badges popping up when a new hand is dealt, or is this just a matter of cpu power?

Thanks
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