Quote:
Originally Posted by swag_check
'smart people' do not necessarily equal "smart [Survivor] players", and vice versa. If you're not sharp enough to realize that in a tribe of 6 you either need to consolidate a couple of allies quickly or stay out of the crosshairs of the majority alliance for a couple weeks, then you probably didn't have much of a chance to go deep in the game anyway (at least not on the merits of your gameplay).
Everyone goes into the game knowing there's going to be a merge and probably a tribe swap at some point. Smart players don't come in with a plan so rigid that even the slightest anticipated twist is just going to completely wreck their game. The smart players are the ones that are able to constantly adjust to changing climates within the game when necessary. Furthermore, show me empirical data that shows the 3-->2 merge produces more of a "high-variance crapshoot" than regular tribal swaps, which are a known and accepted part of the game. If you're going to argue anything, it would make more sense for you to say that you're opposed to pre-merge tribe alterations altogether.
You're missing my point. A two-tribe mix-up (like we saw last season) is comparatively easy to plan for because you're guaranteed to maintain a certain number of old tribemates. You can plan ahead by putting a certain number of allies on each side, or you can hope you get Kim's draw where all of your biggest allies are on the same side. Both options can be good. With three tribes, though, the alignment is basically impossible to plan for since there are so many possible combinations. Your early allies are almost forced to go away because those alliances get spread too thin, and you can't have any clue how many of them will survive to the "real" merge.
To use an extreme example: say you start with six tribes instead, and after getting from 18 players down to 16, you swap into four tribes of 4. You could be the most savvy social player ever, but if you get stuck on a tribe with two tight-knit people (think Pappy and Neleh) plus a random, how are you getting out of that one alive? Or even worse, what if you get stuck with an
entire three-person ex-tribe that already had an alliance? With that small of a new tribe, your "table draw" becomes more important than anything else, and anyone ending up with old allies on their new tribe has a monstrous short-term advantage.
Last edited by K.O.S.; 08-21-2012 at 10:04 AM.