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Originally Posted by Double Down
Maybe they do like them. It might be that fans like us who are entertained by strategy and good gameplay are in the minority. I don't know, I'm not on other forums for Survivor.
eh...I think it's good they try new things. As the game matures and everyone's seen all the episodes, the gameplay tends to homogenize a bit; for example, remember when they would have auctions and sell off advantages - once everyone had seen it, the auction became boring because everyone just sat waiting for the advantage, then maxbid.
The producers have certainly shown that they'll put stuff in or take stuff out if it doesn't work or aren't popular. Remember fire tokens, which they thought was gonna be the next big thing before they turned out to be kind of nothing? Haven't heard a word about them since.
I do agree it seems like they've put a little too many all at once into it this year with the journeys and the beware advantages and the exile power and so on. On the flip side, the cross-tribe journeys have led to some interesting pre-merge interactions that might have created a lot more potential alliances or potential feared alliances that could make the merge game more interesting.
I do kind of like the Probst confessionals where he tells us the players have no idea what's about to come; they should expand on that a bit. You often hear players talk about "well the merge is probably coming soon and we should think about X or Y in anticipation of it". Would be kind of neat to have Probst pop up and say "little do they realize as they're making this decision that..."