Join Date: Feb 2019
Posts: 146
I think this depends a lot on the situation, factors like range v range concerns play into how likely your opponent would barrel, and how much value you gain (or not lose) by flatting vs fast playing, whether you can effectively bluff catch on the bad cards if you play fast or slow (in some situation, playing fast you can still just pot it in on some bad turns, but in other situations, it would narrow their range so much that you're going to get in poorly a lot and it's better to keep villain's range wide to bluff catch on turns).
Of course all this is affected by SPR too.
I do find these things quite interesting; maybe you can post some specific examples, because we won't find any really general rules of thumbs that are too useful I think.