Quote:
Originally Posted by Joe Tall
hrmm, glad I asked:
accurate pass = All accurate passes (excluding throw-ins, keeper throws and crosses)
so use this instead?
total attempted assist = Player assists a shot (including goals). Also known as 'chances created' or key passes.
Keep in mind that the goal is to avoid "ties", i.e. we want to have enough data points when there is a nil-nil game for fantasy scoring to decide who had the better game.
In the last 6 Gameweeks, Aaron Ramsey has completed 442 passes, that averages at 73 a game. You giving 0.5 for each pass means he would be getting 36.8 pts a game, or the equivelant of 5.26 goals a game
He is an outlier by a long way though, most probably only complete 30-40 passes a game. Still, if you reward 0.5 for each of these it would be 17.5pts or 2.5 worth of goals.
So you either have to make it way less for successful passes (0.1?), or use another stat such as chances created (so someone plays the last pass to another player for a shot), and reward that 1, since it is very rare for anyone to get more than 7 of these in a match - 7pts, so exactly what a goal is worth (5 goal, 2 for SOT)
The reason why it wouldn't be good to reward accurate passes are similar to some of the criticism aimed at Manchester united this season - they have all the possession, pass side to side really well, but it isn't entertaining unless they're creating clear cut chances. By rewarding accurate passes you are rewarding just holding the ball, instead of risk taking aggressive plays (towards goals).
I too support interceptions, clearances being included. I realise that you want to make a game easy for the recreational punter to play, but football scores are so much lower than nfl or basketball that you need to reward more stats than just goals/shots/assists. There are limited number of attractive players in the league if you only reward goals/shots/assists, meaning more similar/duplicate lineups. By including more stats you get more unique lineups which I would assume is a more attractive proposition? No one likes logging on and seeing in a 7 man team 5 are the same.
Re penalites - I agree the scoring is too high for them, however what would peoples feelings be about penalties only being classed as 'saves' if they are actually that - saved. So off target/woodwork saves don't get any rewards? I know that this is still luck based, but not quiet as much.