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Soccer (EPL/CL/MLS etc) DFS Thread Soccer (EPL/CL/MLS etc) DFS Thread

01-06-2016 , 03:48 AM
Quote:
Originally Posted by TWhelan

Actually in fantasy football,this :

https://www.youtube.com/watch?v=cCaOs5tn6Zo ==> 0 pts


A shot from 30 yards in hands of GK ==>2 pts
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01-06-2016 , 05:28 AM
Yea I understood what you meant but a shot on target is more valuable than hitting the woodwork, so it wouldn't make sense to award 3 points for that when a SOT is only worth 2 points. Also if you give points for hitting the woodwork you should probably give points for other off target shots as well.
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01-06-2016 , 02:08 PM
Quote:
Originally Posted by TWhelan
Yea I understood what you meant but a shot on target is more valuable than hitting the woodwork, so it wouldn't make sense to award 3 points for that when a SOT is only worth 2 points. Also if you give points for hitting the woodwork you should probably give points for other off target shots as well.
Don't agree with this really. If you hit almost a back pass shot at the keeper from 30yards out is that really better than hitting the post/bar from 20yards out? I know which I think is better.

I also think the woodwork idea is a good one to play with, in England there are a lot of training sessions about hitting the crossbar for target practice. For DFS it would even let you do some interesting promos like:
HIT THE POST - if your players hit the post 4 or more times combined, get a refund this weekend'.
Woodwork Winner! - Whichever Fantasy team hits the woodwork the most by the end of the weekend gets xxx prize!'
Crossbar Challenge - Do your players think they're in training?! Hit the bar 3 times and get a free ticket for next weeks game!

I could see that catching on with recreationals, if you're younger than 30 you've probably grown up playing some football, so are well aware of the crossbar challenge down the park with some friends etc, and these are the target customers I'd presume!

Last edited by RonaldoVamos; 01-06-2016 at 02:14 PM.
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01-06-2016 , 02:30 PM
Quote:
Originally Posted by RonaldoVamos
Don't agree with this really. If you hit almost a back pass shot at the keeper from 30yards out is that really better than hitting the post/bar from 20yards out? I know which I think is better.
The former can result in a goal whereas the latter can't (ignoring rebounds). Anyway a scoring system would get pretty complicated if you started introducing varying points based on shot quality, especially if you are evaluating the shot before you know the outcome (i.e. before you know that it's hit the post or saved or whatever). It's much easier to just differentiate between SOT and off target, with SOT worth more points, and in that case woodwork should count as an off target attempt. I do think the promo ideas you suggested are creative though.
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01-06-2016 , 03:48 PM
Random question from a lurker: it doesn't happen that often, but sometimes GK make saves on shots that are clearly goint out. How do DFS sites rate those?
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01-06-2016 , 06:15 PM
If there is a save there is a shot on goal.
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01-06-2016 , 11:50 PM
Quote:
Originally Posted by TWhelan
Anyway a scoring system would get pretty complicated if you started introducing varying points based on shot quality,
Not Agree. MG use Opta same Whoscored.
The 4 best Statistic from Whoscored in order are :
1/ Goals
2/ Assists
3/ Woodwork
4/ SOT

Hit the post or crossbar for 0 pts is a nonsense
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01-07-2016 , 09:23 AM
Quote:
Originally Posted by Perfection
Hi All,

I am a UK player wanting to try out DFS. Ive read most of this thread (skipping out pages here and there!). Is mondogoal the only option?
Fanaments.com is an option now. Finally got their UK license.

https://twitter.com/Fanaments/status/684776908903575553

Last edited by Longplay; 01-07-2016 at 09:40 AM.
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01-07-2016 , 11:55 AM
Quote:
Originally Posted by Garrincha67

Are you looking for people to help that are based in the US only ? Or are you flexible with people based in other countries - UK, Europe etc... ?

All the best in your endeavour.
Thank you everyone for your discussion and response. UK is fine, my dev team is in UK.

I highly appreciate you all taking the time to discuss it here.

Thanks again,
Joe
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01-07-2016 , 12:39 PM
What's up with transfer window weirdness on mondo? The client will allow us to have 4+1 players from one team (the +1 just having been transfered), and they say such a team will be invalid. I assume they don't check manually ; if they have an automated check in place, why not reject such a team directly in the client?
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01-07-2016 , 04:48 PM
Quote:
Originally Posted by Longplay
Fanaments.com is an option now. Finally got their UK license.

https://twitter.com/Fanaments/status/684776908903575553
That's great news. Its one of the sites that could do really well with their multi-sport offering. Looks like they've introduced a new 200% deposit bonus up to 600 EUR as well!

I've not been around much lately. We've switched to a new platform and have been ironing out a few issues but here's a quick how to play for this game for anyone who's interested.

http://www.fantasyfootballportal.com...lay-fanaments/

We're not quite there yet with the new site but any feedback from here always appreciated.
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01-07-2016 , 05:27 PM
Quote:
Originally Posted by RonaldoVamos
Interesting in no forced positions. This would appeal to people that like to basically bet on players 'to score' every week in accas etc and make it more rec friendly than spotting certain Watford or Leicster defenders make more interceptions etc that they don't spot.

I'd suggest also adding in something like 'chance created', so the last person to pass to someone before a shot gets 0.5 points or something? Make the likes of Silva/Ozil who everyone see being good players be more justified choices.
I think you'd have to look more into the scoring model also, 3 for an assist but 2 for a shot on target probably isn't enough of a difference - it would make players that shoot on sight, like Coutinho who has an absurd amount of long range, low EV shots almost must plays, whilst again players that guarantee goals for their team - see Costa's assist yesterday to Oscar is worth only 50% more than a popshot from 30yards that has like a 0.02 expected goal per shot.

The disadvantage of this system is that obviously there are fewest strikers around, I'd say no more than 35 get regular minutes in the PL, probably les with most teams now going with 1 striker instead of 2. On the other hand there are going to be 80+ regular defenders that are almost guaranteed no plays with only attacking plays being rewarded, so your overall player base is going to be something like 135 players - 80 mids, 35 strikers, 20 keepers, which limits the options. Would be interested to see if you intended it to be select 5,7,9 or even 11 players out of the 135, to see the combinations available - as no one likes chopping prizes!

Also interested about potential jobs, UK based.
The model I proposed is on par with Fanaments that is linked in this thread.

We agree that no one likes chopping prizes and are afraid of shut-out like games where there is just not enough fantasy scoring. So we have added passes:

Forwards & Midfielders:
  • Goal 5
  • Assist 3
  • SOT 2
  • Shots 1
  • Own goal -2
  • Yellow card -1
  • Red card -3
  • Accurate Pass 0.5

Goalies
  • Save 1
  • Save PK 7
  • Goal against -2
  • Clean sheet 6

Are their common abbreviations for these?

Thanks,
Joe
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01-07-2016 , 06:19 PM
Quote:
Originally Posted by Joe Tall
The model I proposed is on par with Fanaments that is linked in this thread.

We agree that no one likes chopping prizes and are afraid of shut-out like games where there is just not enough fantasy scoring. So we have added passes:

Forwards & Midfielders:
  • Goal 5
  • Assist 3
  • SOT 2
  • Shots 1
  • Own goal -2
  • Yellow card -1
  • Red card -3
  • Accurate Pass 0.5

Goalies
  • Save 1
  • Save PK 7
  • Goal against -2
  • Clean sheet 6

Are their common abbreviations for these?

Thanks,
Joe
I'm assuming an 'accurate pass' leads to a shot or a big chance, and not just any side to side pass (or the numbers would be absurd). If so then either 'key pass' or 'chance created' would be how I'd refer to them.
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01-07-2016 , 06:50 PM
Quote:
Originally Posted by RonaldoVamos
I'm assuming an 'accurate pass' leads to a shot or a big chance, and not just any side to side pass (or the numbers would be absurd). If so then either 'key pass' or 'chance created' would be how I'd refer to them.
hrmm, glad I asked:

accurate pass = All accurate passes (excluding throw-ins, keeper throws and crosses)

so use this instead?

total attempted assist = Player assists a shot (including goals). Also known as 'chances created' or key passes.

Keep in mind that the goal is to avoid "ties", i.e. we want to have enough data points when there is a nil-nil game for fantasy scoring to decide who had the better game.
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01-07-2016 , 07:10 PM
Accurate pass would be really bad stat to use.

Chance created is pretty good.

Personally I think dks scoring is near perfect except for crosses being over powered. Substitute chance created for cross and I'd be pretty happy.

Tackles won and interceptions are both positive stats that should be included as well.
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01-07-2016 , 07:23 PM
Quote:
Originally Posted by DuckSauce
Accurate pass would be really bad stat to use.
Could someone give me a bit more granular reason to why? "ex: and average MF has 50 accurate passes/game so a goal is now worthless."
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01-07-2016 , 07:56 PM
You want to achieve a dichotomy in scoring where there is basically an equality between high variance events (goals assists) value and the value of more consistent events. You also want to have the events you are choosing to give credit to be positive football actions that benefit the team.

You shouldn't have players that score a hat trick get outscored by someone who completed a ton of passes.

Possession and accurate passing isn't always a huge plus since if a team scores first and cedes possession their opponents will complete a ton of passes that don't necessarily amount to good chances.

Tackles won, interceptions, fouls won, chances created,and successful dribbles are all far better positive actions that you should look at instead of completed passes.
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01-07-2016 , 08:02 PM
Quote:
Originally Posted by Joe Tall
Could someone give me a bit more granular reason to why? "ex: and average MF has 50 accurate passes/game so a goal is now worthless."
Hi Joe, It would help if you tell us your stat provider. For example, OPTA is using 'chances created' which is used a lot among analytical dudes. To give you an example, a top player like Ozil is getting 5/6 Chances Created per game, so I guess it would work under your system.

Also, please reduce the PK save. It is totally random. Worse, sometimes it has an EV neutral (when a goalie concedes a PK and saves it luckily).
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01-07-2016 , 08:06 PM
As for useful stats that reflect the real games, I hate tackles and crosses (which are proven to be negative events in todays games). I really like on top of goal, assist, CS:
- chance created, dribble won, passes completed (attackers)
- interceptions, clearances (defenders)

As Ducksauce said, you weigh those stats accordingly with their number of occurrences (for ex, a top player gets 5 chances created and/or 80 passes, so if a completed pass is worth 1pt, a chance created must be around 16pts)
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01-07-2016 , 08:14 PM
Tackles won just means dispossesing an opposition player and keeping possession of the ball. Not sure how that's a negative event in any capacity.
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01-07-2016 , 08:20 PM
Quote:
Originally Posted by DuckSauce
Tackles won just means dispossesing an opposition player and keeping possession of the ball. Not sure how that's a negative event in any capacity.
It is proven that top defenders hardly use tackles (or as last resorts). With good positioning and anticipation, one never has to tackle. Only in England we love tackles. Read what Xavi Alonso says about it, or the Stam story (where Fergie listened to his analytical guys who said the guy never tackle, sold him and then realised that he never tackled just because his positioning was perfect).

Same goes with crosses. 10y ago, it was used by every team. Now it is an act of despair when a winger/wing back has no other options (or when your team is WBA or Norwich)
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01-07-2016 , 08:21 PM
Quote:
Originally Posted by DuckSauce
Tackles won just means dispossesing an opposition player and keeping possession of the ball. Not sure how that's a negative event in any capacity.
And this is tackle won. Most tackles do not get back the possession of the ball and are just used by defenders either (i) because they are desperate, or (ii) to be popular among the crowd
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01-07-2016 , 08:25 PM
Quote:
Originally Posted by Joe Tall
hrmm, glad I asked:

accurate pass = All accurate passes (excluding throw-ins, keeper throws and crosses)

so use this instead?

total attempted assist = Player assists a shot (including goals). Also known as 'chances created' or key passes.

Keep in mind that the goal is to avoid "ties", i.e. we want to have enough data points when there is a nil-nil game for fantasy scoring to decide who had the better game.
In the last 6 Gameweeks, Aaron Ramsey has completed 442 passes, that averages at 73 a game. You giving 0.5 for each pass means he would be getting 36.8 pts a game, or the equivelant of 5.26 goals a game
He is an outlier by a long way though, most probably only complete 30-40 passes a game. Still, if you reward 0.5 for each of these it would be 17.5pts or 2.5 worth of goals.

So you either have to make it way less for successful passes (0.1?), or use another stat such as chances created (so someone plays the last pass to another player for a shot), and reward that 1, since it is very rare for anyone to get more than 7 of these in a match - 7pts, so exactly what a goal is worth (5 goal, 2 for SOT)

The reason why it wouldn't be good to reward accurate passes are similar to some of the criticism aimed at Manchester united this season - they have all the possession, pass side to side really well, but it isn't entertaining unless they're creating clear cut chances. By rewarding accurate passes you are rewarding just holding the ball, instead of risk taking aggressive plays (towards goals).

I too support interceptions, clearances being included. I realise that you want to make a game easy for the recreational punter to play, but football scores are so much lower than nfl or basketball that you need to reward more stats than just goals/shots/assists. There are limited number of attractive players in the league if you only reward goals/shots/assists, meaning more similar/duplicate lineups. By including more stats you get more unique lineups which I would assume is a more attractive proposition? No one likes logging on and seeing in a 7 man team 5 are the same.

Re penalites - I agree the scoring is too high for them, however what would peoples feelings be about penalties only being classed as 'saves' if they are actually that - saved. So off target/woodwork saves don't get any rewards? I know that this is still luck based, but not quiet as much.
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01-07-2016 , 08:30 PM
Quote:
Originally Posted by Bigo1_
And this is tackle won. Most tackles do not get back the possession of the ball and are just used by defenders either (i) because they are desperate, or (ii) to be popular among the crowd
It is infurating that a player can make a perfect last ditch tackle, when they player is one on one - that sends the ball toward the corner flag, but if the opposition team regains the ball it isn't classed as a succesfull tackle.
The way we interpret these things has to improve.

I believe what Bigo is refering to is really interesting, read this article and loved it, about the player Midtylland signed - Tim Sparv 'the no-stats all star' - https://decorrespondent.nl/2607/How-...86155-d2948861
Quote:
Ankersen calls Sparv “the no stats all-star.” Ankersen refers to this article on basketball player Shane Battier Sparv doesn’t generate the spectacular numbers usually associated with players in his position, like duels won and balls recovered. But in Sparv’s case, that is a good sign, the new Midtjylland management believe.

'We have another number 6 [defensive midfielder, MdH], Izzuna, who looks the more impressive player. He is very strong, very athletic, and he makes a lot of spectacular interceptions,' Ankersen says. 'Our opponents’ coaches are often in awe of what he does. Sparv seldom gets that credit, but we believe that this is because his positioning is so great. He sees problems before they arise and so he doesn’t need to tackle or run as much as many other central midfielders do.'
PS I pm'd you Joe
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01-07-2016 , 09:57 PM
Winning a tackle doesn't necessarily mean going to ground.
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