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You cannot ever know your range You cannot ever know your range

07-29-2021 , 12:24 AM
Bizarrely condescending and authoritative posts for someone who said this in another thread 2 days ago:

"The stake I'm playing is NL10 rush and cash. I'm completely new to the game and would really like your input here, I feel like I can improve my game a lot here if just one of the stats is completely off. Thanks".
You cannot ever know your range Quote
07-29-2021 , 02:25 AM
Quote:
Originally Posted by BornToRun
Bizarrely condescending and authoritative posts for someone who said this in another thread 2 days ago:

"The stake I'm playing is NL10 rush and cash. I'm completely new to the game and would really like your input here, I feel like I can improve my game a lot here if just one of the stats is completely off. Thanks".
I have no idea why anything I've said is perceived as condescending. Clearly people here are used to apologetic tones and anything else is construed as arrogant.
You cannot ever know your range Quote
07-29-2021 , 02:30 AM
Quote:
Originally Posted by PB97
I have no idea why anything I've said is perceived as condescending. Clearly people here are used to apologetic tones and anything else is construed as arrogant.
I think maybe you are just not adept at presenting a hypothesis.
You cannot ever know your range Quote
07-29-2021 , 02:53 AM
Quote:
Originally Posted by bigburge10
Sorry if this has been mentioned already, but the basic MDF calculation doesnÂ’t apply to this scenario because there are still cards to come and nearly every hand in your opponentÂ’s range will hold some amount of equity. The basic MDF calculation is modeled from a simple river situation in which all bluffs hold zero equity. You can use MDF in the scenario outlined, however you will need to modify the calculation slightly to account for the equity that the bluffs hold. In short, you can use the basic MDF calculation on early streets as a guide, but itÂ’s important to note that you should always defend less than this value since all hands will hold some amount of equity.
Thanks this is good to know.

Quote:
Originally Posted by bigburge10
Right. These facts donÂ’t discount the importance of considering your range the best you can. After all, itÂ’s a game of incomplete information.
Absolutely


Quote:
Originally Posted by bigburge10
The example provided doesnÂ’t quite work. YouÂ’re applying MDF to a range of hands of differing equity. The basic MDF calculation assumes that all hands in the bluffcatching range hold equal equity.
I did not know this. But my post wasn't so much about MDF as it was about any approach of "calling enough hands here". So with MDF or without, your calling range there would probably look pretty similar to what I chose in the equilab screenshots, and it would be affected by the opponent's removal just as significantly. Thus you'd think you're calling down optimal, but you'd be not calling enough. Like I said in another post, this example wasn't so good because you don't have anything to call him with anyway. But if he had AJ there, you'd be getting exploited.


Quote:
Originally Posted by bigburge10
Therefore, once you know that your opponent is only jamming 5x pot with QJ, you wouldnÂ’t now call with a hand lacking the necessary equity, such as QT to meet MDF.
I don't know if we're on the same page here, but knowing what your opponent does isn't exactly theory based approach. If I knew for sure my opponent does X I wouldn't even consider my range in the first place, I would simply weigh my current holding against X. So I do agree with your point obviously that we wouldn't do it if we knew, but my post details a situation where hero plays a strategy where he doesn't care what opponent does. A la Doug Polk style.

Quote:
Originally Posted by bigburge10
Also, and surely someone will correct me if IÂ’m wrong, but you would only call at MDF across the hands that hold enough equity to call.
Didn't know this. So in my example you'd be calling tremendously less than me, because many of the hands don't even count towards MDF as they're not bluffcatching material. Further you'd call even less than that because as you said villain's range still has equity as there are cards to come. Out of curiosity, what would you be calling from the range I posted?
You cannot ever know your range Quote
07-29-2021 , 02:54 AM
Quote:
Originally Posted by BornToRun
I think maybe you are just not adept at presenting a hypothesis.
If that was the case you'd be criticising the hypothesis and not my tone
You cannot ever know your range Quote
07-29-2021 , 02:57 AM
Quote:
Originally Posted by PB97
If that was the case you'd be criticising the hypothesis and not my tone
I think you'll find it's the opposite.
You cannot ever know your range Quote
07-29-2021 , 03:10 AM
Quote:
Originally Posted by Brokenstars
This is correct, but allow me to try to better explain it. When we reach an equilibrium on the river in the nuts or air scenario the goal for the polarized better is to make the other player essentially have 0ev with his bluff catchers. If a hand has 0 equity, then it isn't a bluff catcher and isn't really counted.

Let me provide an example.

IP range = AA, KK, QQ and 99 88

OOP range = JJ, TT, and 66,55

Board = 2 2 2 2 3

pot = 100
stack = 100

On the river IP will bet all 18 combos of value (AA, KK, QQ) and bet 9 combos of bluffs. If blocker effects don't matter then it doesn't matter how the 9 combos are distributed. IP could bet six combos of 99 and three combos of 88 or 75% of each (3/4)*6 = 4.5, so 4.5 + 4.5 = 9 also. The reason we arrive at 9 is because 9/(9+18) = 33% which in this case is the pot odds laid to the OOP player (pot/(pot + pot + pot). In this situation 66 and 55 are pure folds for OOP as they have 0 equity even vs the bluffs, so the defense frequency or "mdf" which would be pot/(pot+pot) = 50%. This means 50% of the combos of JJ/TT would be called or only 6 combos out of a total of 24 (so only a 25% call rate).

1. That is the equilibrium situation and would have IP winning 95 chips

2. Non-equilibrium where OOP folds everything IP wins 100 chips (because he always bets and there are 100 chips in the pot

3. Non-equilibrium where OOP calls everything IP wins >100 chips (because he only bets his value hands) this ends up being 109.45 chips

4. Non-equilibrium where IP over bluffs and always bets 88/77 OOP always calls JJ/TT and always folds 66/55, this would increase OOP EV because IP is unbalanced... JJ/TT gain ev here.

5. Non-equilibrium where IP never bluffs and only ever value bets AA/KK/QQ OOP gains EV because now when IP bets OOP can fold 100% and when IP checks behind his JJ/TT get to realize all that equity when in scenario (1.) JJ/TT is indifferent to calling/folding due to the odds laid.

You can attempt to calculate IP/OOP EV in the various scenarios as practice. (2.) is the easiest. I've included the EV for (3.) in case you would want to practice the calculation and reference it, although I cheated and used PIO :P

Good clean example, thank you. But what if OOP doesn't know which of his hands are bluffcatchers and which aren't? What if IP also has 33, 44 to bet as bluffs? Then OOP would be overfolding, right? If we are discussing a theory based approach, shouldn't there be an optimal solution where you can do the correct thing without making assumptions about your opponent's range? Because otherwise aren't we just playing another kind of exploitative poker?
You cannot ever know your range Quote
07-29-2021 , 03:12 AM
Quote:
Originally Posted by BornToRun
I think you'll find it's the opposite.
Cool then; going through my post history seemed like a different thing
You cannot ever know your range Quote
07-29-2021 , 04:00 AM
Quote:
Originally Posted by PB97
Good clean example, thank you. But what if OOP doesn't know which of his hands are bluffcatchers and which aren't? What if IP also has 33, 44 to bet as bluffs? Then OOP would be overfolding, right? If we are discussing a theory based approach, shouldn't there be an optimal solution where you can do the correct thing without making assumptions about your opponent's range? Because otherwise aren't we just playing another kind of exploitative poker?
This is specifically a toy game and isn't meant to represent reality. It just represents where MDF and EV comes from.

You're asking a question that is not possible to answer as it is something along the lines of, "If I know nothing and have no idea what is going on then how do I know what to do?" Well, the answer is you don't in that case.

In the situation where OOP doesn't know what hands his bluff catchers are then there is likely some other fundamental flaw with the thought process.

In the situation where IP has additional bluff combos to choose from it doesn't matter as he only balances out his range with 9 of them in this example.

You're essentially referencing "game theory optimal" with your statement of,

Quote:
Originally Posted by PB97
shouldn't there be an optimal solution where you can do the correct thing without making assumptions about your opponent's range?
Which would encompass the entire game tree and is not relevant to a toy game scenario.

There are lots of situations in which a player can be balanced, not be playing GTO, and also not be playing exploitative.
You cannot ever know your range Quote
07-29-2021 , 06:22 AM
Quote:
Originally Posted by Brokenstars
This is specifically a toy game and isn't meant to represent reality. It just represents where MDF and EV comes from.
Not to barrage you with questions, but if it doesn't represent reality, how can this example be implemented? What is the moral of it? Can you describe a situation in your own poker career where you used this kind of thinking in a river spot?

Quote:
Originally Posted by Brokenstars
You're asking a question that is not possible to answer as it is something along the lines of, "If I know nothing and have no idea what is going on then how do I know what to do?" Well, the answer is you don't in that case..
I think I just thought that MDF refers to a part of a GTO approach and thus thought that you should be able to implement it without making assumptions about your opponent's range. But now I understand that MDF is just an overall concept of balance


Quote:
Originally Posted by Brokenstars
Which would encompass the entire game tree and is not relevant to a toy game scenario.
Good to know, I used to think that GTO can be used for isolated individual scenarios and not just for a full solution to the game.

Quote:
Originally Posted by Brokenstars
There are lots of situations in which a player can be balanced, not be playing GTO, and also not be playing exploitative.
I never considered this. I always thought that if you're balanced, then your unaxploitable, if you are unexploitable - you are GTO. But yeah balance does make sense even if it's outside GTO
You cannot ever know your range Quote
07-29-2021 , 10:58 AM
Quote:
Originally Posted by PB97
I did not know this. But my post wasn't so much about MDF as it was about any approach of "calling enough hands here". So with MDF or without, your calling range there would probably look pretty similar to what I chose in the equilab screenshots, and it would be affected by the opponent's removal just as significantly. Thus you'd think you're calling down optimal, but you'd be not calling enough. Like I said in another post, this example wasn't so good because you don't have anything to call him with anyway. But if he had AJ there, you'd be getting exploited.
Right, I realize the spirit of your post was focused on a different topic, so I apologize for taking it off course.

I think the aspect that is causing difficulty here is the focus on specific hands rather than a range of hands. You're essentially highlighting the blocking effects that occur in poker - and I suppose your observation is correct to some extent once you zoom on a single holding of your opponent. However, as you mentioned in a later post - if you knew your opponent held a single hand, you wouldn't consider MDF at all. Once you allow for your opponent to hold a range of hands, now the blocking effect you've highlighted gets minimized as they don't always block your calling range.

Perhaps a good thought experiment is: say you're right and these blocking effects cause you to overfold to the bet and you wanted to correct for this. What would you do?
You cannot ever know your range Quote
07-29-2021 , 12:47 PM
Quote:
Originally Posted by bigburge10
Right, I realize the spirit of your post was focused on a different topic, so I apologize for taking it off course.
All good man .

Quote:
Originally Posted by bigburge10
However, as you mentioned in a later post - if you knew your opponent held a single hand, you wouldn't consider MDF at all. Once you allow for your opponent to hold a range of hands, now the blocking effect you've highlighted gets minimized as they don't always block your calling range.
Not sure which post you're referring to, but if it's the one where I quote answered you last time, by X I didn't mean specific hand but his entire strategy. So the problem I am highlighting is so big when we don't know that our opponent does this with only AJ. Obv if we know that he does it with only QJ or AJ, it becomes a very easy problem to solve.

Quote:
Originally Posted by bigburge10
Perhaps a good thought experiment is: say you're right and these blocking effects cause you to overfold to the bet and you wanted to correct for this. What would you do?
You got me good here man, I honestly do not know what to do here. The point I was driving with the original post - as I already mentioned here somewhere - is that our range is always a function of our opponent, the cards we hold in our hand never are. So step one to implementing this piece of theory is placing a little bit more value on the hand we currently hold than to the hands we should have in our range. So for example if we multiply the value of the hand we are currently holding by 1.25, or 1.4, this would be a sustainable solution? Obviously these are purely arbitrary numbers, but feel-wise it is a pretty implementable piece of theory I think.

Last edited by PB97; 07-29-2021 at 12:48 PM. Reason: typo
You cannot ever know your range Quote
07-29-2021 , 01:18 PM
Quote:
Originally Posted by PB97
Not to barrage you with questions, but if it doesn't represent reality, how can this example be implemented? What is the moral of it? Can you describe a situation in your own poker career where you used this kind of thinking in a river spot?



I think I just thought that MDF refers to a part of a GTO approach and thus thought that you should be able to implement it without making assumptions about your opponent's range. But now I understand that MDF is just an overall concept of balance




Good to know, I used to think that GTO can be used for isolated individual scenarios and not just for a full solution to the game.



I never considered this. I always thought that if you're balanced, then your unaxploitable, if you are unexploitable - you are GTO. But yeah balance does make sense even if it's outside GTO
A toy game is just a model to illustrate elementary aspects of game theory. Just because it doesn't take 100% of thinks into account, does not mean it isn't useful in improving our understanding. Many models for many different systems do this.... That is literally the definition/use case of a model.

In the example I gave you could definitely have similar scenarios where one player is mostly polarized on the river and then constructing a reasonable number of value:bluff would be important. A scenario very similar to this could be reached on the same run out in a 3 bet pot at ~100bb eff. For example, UTG opens and CO 3bets and UTG flats. If the board runs out 22233 then CO is going to be pretty polarized between essentially JJ+ and air.
You cannot ever know your range Quote
07-29-2021 , 02:05 PM
Quote:
Originally Posted by Brokenstars
A toy game is just a model to illustrate elementary aspects of game theory. Just because it doesn't take 100% of thinks into account, does not mean it isn't useful in improving our understanding. Many models for many different systems do this.... That is literally the definition/use case of a model.

In the example I gave you could definitely have similar scenarios where one player is mostly polarized on the river and then constructing a reasonable number of value:bluff would be important. A scenario very similar to this could be reached on the same run out in a 3 bet pot at ~100bb eff. For example, UTG opens and CO 3bets and UTG flats. If the board runs out 22233 then CO is going to be pretty polarized between essentially JJ+ and air.
Okay, thank you for all the advice. Have a good one
You cannot ever know your range Quote
08-01-2021 , 02:38 PM
Nash ftw, basically. MDF doesn’t give a complete picture, just explains an aspect of the problem. But to know the precise GTO ranges (which can include mixing/playing hands with certain non-0/non-1 probabilities), you have to work out the equilibrium solutions, and this isn’t as simple as top X% of range though that is a good start in practice.
You cannot ever know your range Quote

      
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