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Solver Question Solver Question

08-14-2019 , 09:21 AM
So this is something i have noticed more than once now. I have run a sim and solver wants me to X oop 85% of my range. to simplify my strategy i nodelock to a range X and rerun the sim so villain reacts appropriate to my range check.
what i dont understand is why the EV of my nodelock is higher than the EV of the original "GTO" sim. Could this just be a thing of accuracy ? it went from 21.10 to 21.22
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08-14-2019 , 07:23 PM
u put more strong hands in the X range now its a stronger range so the EV is higher? idk never used a solver
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08-15-2019 , 06:04 AM
Quote:
Originally Posted by Zuko
So this is something i have noticed more than once now. I have run a sim and solver wants me to X oop 85% of my range. to simplify my strategy i nodelock to a range X and rerun the sim so villain reacts appropriate to my range check.
what i dont understand is why the EV of my nodelock is higher than the EV of the original "GTO" sim. Could this just be a thing of accuracy ? it went from 21.10 to 21.22
Either you're mistakenly looking at the OP EV or, as you suggest, you didn't solve accurately enough. What percentage accuracy are you solving to and how many chips does that amount to?
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08-16-2019 , 06:14 AM
Either accuracy is too low (so variance causes it to be higher) or rake structure. You should never see something like this in a no-rake sim. If i'm wrong i'd love to see the tree and ranges you're using so I can understand better myself.
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