Quote:
Originally Posted by soda_grapesoda
I understand what I_lose said, that IP needs to deviate from the very bottom of the range first for exploit OP's overfolding, but can you talk more about how did you get the exact number?
Thank you
I’m not sure what exact number you are looking for. But I reread your initial post and picked up something I missed. You specified IP can make a PSB. So your frequencies come from that same formula from earlier. Bet/bet+pot (which gives us the ratio, not a fraction which threw me for a loop at first)
So, both players ante $1 and IP is allowed to bet pot, or $2. So, bet/bet+pot 2/2+2 or 1/2 so for every 1 bluff we should have 2 value bets. Which scales up to your 20% and 10% values. Now, I’m not an expert on sizing and frequencies. So, I’m not sure where the exact range is derived from, only the real ion ship between value and bluff.
As for exploits based on over folding: there will be some hands that are pure bluffs, a 0 in this game, and some that are indifferent to bluffing and checking at equilibrium. If a player is over folding, calling only half as often as they should, those indifferent hands become pure bluffs. So we aren’t Devi’s ing at the bottom of our range, but at the margins.
Quote:
Originally Posted by soda_grapesoda
At Nash equilibrium, OP needs to defend 1-alpha with the range that beat IP's bluff range, so in this case, 1-alpha=50%, and OP's defending range=(100%-10%) * 50% =45%, and, correct me if im wrong, that 45% must include 100% of that 20% IP value betting range, and the rest 25% does not matter, just any 25% that beat IP's bluff.
I prefer the simpler 1/1+S (where S is the size of the bet in PSB) in this game 1/1+1 or 1/2. So OP has to defend 50% of the time to make IP indifferent to bluffing. Since they both have the same starting range, yes that 50% would include the top 20% that IP is value betting along with an extra 30% bluff catchers.
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