Join Date: Jul 2004
Posts: 126
There are a lot of theories about how to analyze a board and characterize it by type. Wet, dry, dynamic, static, rainbow etc, are all too simplistic. Will Tipton suggest that there are 103 boards that represent all boards but this is too complex to use at the table.
Does anyone know of a compromise set of board types? A set of board types that are actually useful at the table? How do we use these to make decisions about how to play a hand?
I am writing software that analyzes board types. It does a few simple types but I need an idea how to include representative types that are actually useful.