Quote:
Originally Posted by RustyBrooks
Well ok but your problem is that you have a misconception about how ranges are constructed. And when you discovered your mistake you seem to have decided it's a flaw in how people think about ranges, except for the most part, people don't make the same mistake you did. I think it's a mistake that would mostly be made by people writing simulators without thinking too much about range construction.
If you want to raise X% and call Y% then you don't use "top y%" for your calling range, you use "top x+y%, minus top x%" or put another way, you start your calling range where your raising range ends.
That is another way to say what I said. Some ranges must consider other ranges. By excluding hands in the raising range from the calling range then calculations using combos will be correct. A good idea if you use a tool like Holdem Manages.
I have spent a lot of time calculating the EV, not equity or opinion, for a full game. It is a major focus.