minimal amount of flop subsets for effective studying
Join Date: Jun 2018
Posts: 24
Pretty new to working with GTO software.
To simplify things and get the most out of my time invested, I wonder how I effectivly study with something like SimplePostflop, to come up with solutions that help me in game.
My question is how many subsets of flops I will need to get an idea how ranges interact? Can somebody name 5 to 10 flops from the well known 178 flop subset range, that helped them most?
Join Date: Apr 2018
Posts: 182
This is a great question and something I would like to know as well