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Gto+ solver question Gto+ solver question

10-04-2019 , 08:40 AM
Quote:
Originally Posted by just_grindin
Perhaps op questions about ranges was if he makes ranges sufficiently wide enough, say 50% of hands for each player, wouldn't the strategies be the same for say 60%, 70%, etc up to 100% ranges?

Ignoring the difference in the very significant amount of time it might take to compute answers for larger and larger ranges I would think the answer would be yes the strategies would be the same after a certain point within some margin of error that was introduced by the game abstraction and any limits set on computation time.
okay i did neither get OP´s question nor the answer. can someone please explain this to me like i am a 5 year old.
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10-04-2019 , 09:52 AM
Quote:
Originally Posted by Zuko
okay i did neither get OP´s question nor the answer. can someone please explain this to me like i am a 5 year old.
This may not be correct, but the way I was thinking of it was at some point I would think adding more hands to each range shouldn't net you more EV. There is a certain range of hands that can profitably be played and all others would be eliminated as folds immediately for 0 EV gain.

So if you keep adding hands that are 0 EV the solver would eventually still converge to the range of hands that are profitable and contribute all of your EV.

I left in the margin of error in that assumption because both the amount of time the solver runs and the way the game was abstracted could leave non-folding actions for hands in the solution.

The run time could do so because it couldn't run long enough so that a hands EV converges to a low enough level to fold it.

It's also possible that the abstraction might equate a large number of low EV hands to one another so it may choose to spread out it's bluffs over that range of "equivalent" hands.
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10-04-2019 , 10:09 AM
Quote:
Originally Posted by Zuko
okay i did neither get OP´s question nor the answer. can someone please explain this to me like i am a 5 year old.
well my english is good, but no so much, so i think im the ******ed here explaining.

Quote:
Originally Posted by just_grindin
This may not be correct, but the way I was thinking of it was at some point I would think adding more hands to each range shouldn't net you more EV. There is a certain range of hands that can profitably be played and all others would be eliminated as folds immediately for 0 EV gain.

So if you keep adding hands that are 0 EV the solver would eventually still converge to the range of hands that are profitable and contribute all of your EV.

I left in the margin of error in that assumption because both the amount of time the solver runs and the way the game was abstracted could leave non-folding actions for hands in the solution.

The run time could do so because it couldn't run long enough so that a hands EV converges to a low enough level to fold it.

It's also possible that the abstraction might equate a large number of low EV hands to one another so it may choose to spread out it's bluffs over that range of "equivalent" hands.
i didnt understand anything but dont waste energy explainning me, just tell me if my theory is true or not. I mean we have to put accurate ranges or we can go %50, %50, sory for being ******ed.
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10-04-2019 , 10:47 AM
Quote:
This may not be correct, but the way I was thinking of it was at some point I would think adding more hands to each range shouldn't net you more EV.
yeah that is pretty much true. but why would someone randomly add more hands to a range? anyhow i think i got it.
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10-04-2019 , 10:48 AM
Quote:
Originally Posted by Zuko
yeah that is pretty much true. but why would someone randomly add more hands to a range? anyhow i think i got it.
Well I think he was looking for a threshold of like if I hit X amount of hands will that be guaranteed to include all of the best hands that would eventually end up in my strategy any way.
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10-04-2019 , 11:53 AM
Quote:
Originally Posted by just_grindin
Well I think he was looking for a threshold of like if I hit X amount of hands will that be guaranteed to include all of the best hands that would eventually end up in my strategy any way.
exactly this.

i mean why weasting time putting a range on villain if i know it.

Btw this is correct? i mean if i put 50% 50% the result is the same as i put %5 / %40?
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10-04-2019 , 03:33 PM
Quote:
Originally Posted by duckyfAL
Btw this is correct? i mean if i put 50% 50% the result is the same as i put %5 / %40?
No. Different ranges change the output. Sometime drastically, like I sure would be the case here. I mean you need to get the ranges you input approximately right, unless you just use Monker ranges or something for both players.
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10-04-2019 , 04:18 PM
Quote:
Originally Posted by just_grindin
Well I think he was looking for a threshold of like if I hit X amount of hands will that be guaranteed to include all of the best hands that would eventually end up in my strategy any way.

Okay, at this point i think he means something else.


But Worldz already answered that. Solver creates a stratey for Range vs Range. so different Range = different Strategy
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10-04-2019 , 10:13 PM
yep i finally get it.
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10-05-2019 , 10:13 AM
Great. Have fun with it
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01-22-2021 , 01:03 PM
hello me back, it turns out that I put different bet sizes to gto + and sometimes get the bet sizes and sometimes its only putting one, for example I put% 30,% 50,% 75 on the flop, and when it finishes creating the tree, I get only% 75, its because gto+ wants to choose only one bet size? on that particular board?



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01-22-2021 , 06:35 PM
Look closer. You gave it 3 different check-raise sizes. The initial bet defaults to 75% because you left it blank.
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01-22-2021 , 08:35 PM
Quote:
Originally Posted by tombos21
Look closer. You gave it 3 different check-raise sizes. The initial bet defaults to 75% because you left it blank.
yeh there was my mistake, but is the same, i mean, i put it in the right way and it happens the same
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01-22-2021 , 08:57 PM
Rebuild the tree to update your bet sizes. Maybe watch the instructional videos on the website.
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01-23-2021 , 05:08 AM
Quote:
Originally Posted by tombos21
Rebuild the tree to update your bet sizes. Maybe watch the instructional videos on the website.
yeh, its says nothing, some times it works fine, sometimes dont, maybe gto like to bet 1 sizes in somes spots.
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01-23-2021 , 05:55 AM
Quote:
Originally Posted by duckyfAL
yeh, its says nothing, some times it works fine, sometimes dont, maybe gto like to bet 1 sizes in somes spots.
The software will use whatever bet sizes you tell it to use. This is definitely just user error.

There's a 2+2 thread dedicated to GTO+, post some pictures there and I'm sure the developer will be happy to help you.

https://forumserver.twoplustwo.com/1.../index457.html
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01-23-2021 , 12:56 PM
Quote:
Originally Posted by tombos21
The software will use whatever bet sizes you tell it to use. This is definitely just user error.

There's a 2+2 thread dedicated to GTO+, post some pictures there and I'm sure the developer will be happy to help you.

https://forumserver.twoplustwo.com/1.../index457.html
okey thanks bro !
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