Quote:
Originally Posted by Zuko
okay i did neither get OP´s question nor the answer. can someone please explain this to me like i am a 5 year old.
This may not be correct, but the way I was thinking of it was at some point I would think adding more hands to each range shouldn't net you more EV. There is a certain range of hands that can profitably be played and all others would be eliminated as folds immediately for 0 EV gain.
So if you keep adding hands that are 0 EV the solver would eventually still converge to the range of hands that are profitable and contribute all of your EV.
I left in the margin of error in that assumption because both the amount of time the solver runs and the way the game was abstracted could leave non-folding actions for hands in the solution.
The run time could do so because it couldn't run long enough so that a hands EV converges to a low enough level to fold it.
It's also possible that the abstraction might equate a large number of low EV hands to one another so it may choose to spread out it's bluffs over that range of "equivalent" hands.