OP - to answer your question:
GTO will profit against suboptimal play. However, you can make more profit by making exploitative adjustments to take advantage of your opponent's mistakes. Keep in mind, however, that this opens you up to counter-exploitation.
Your logic goes like this: The GTO strategy for rock-paper-scissors gains nothing against any counter, therefore this must apply to everything else. But look at any strategy game, chess for example has a GTO solution that can be approxmiated by software. Clearly a GTO chess strategy will destroy a suboptimal strategy (try playing a computer if you don't believe me).
Here's a helpful article:
Does GTO play make money against bad players?
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Quote:
Originally Posted by Bob148
the maximally exploitive response vs deviation is not the same strategy as the nemesis strategy vs deviation.
Can you explain the difference? I thought the nemesis strategy is the same as the maximally exploitative response?
Solvers always solve for the highest EV play. This means if you
lock one player's strategy such that they can't adjust (on one or several nodes), then the solver will always play the maximally exploitative strategy against it.
If
both players are unlocked, then they go back and forth trying to exploit each other until something near Nash Equilibrium has been achieved.
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Regarding the small flop range bet, I think it's efficient (in certain situations) because it gives away the least amount of information about your range. IMO this play is only really useful when your opponent will struggle to defend often enough. It's a highly exploitable play in some situations.
Last edited by tombos21; 07-04-2020 at 11:07 PM.