Quote:
Originally Posted by goldFishshark
For example, in the GTO+ solution for a 432r board, we’re supposed to bluff some of our middling air hands (J9s, QTo, etc.) as a LP raiser versus the BB. I’m wondering if anyone has any general advice on differentiating between when we might want to check and give up with certain low-equity combos versus bluff with them.
These are just off the top of my head from the examples you provided:
Both hands have overcard draws and those overcards are likely not to be in villain's continuing range, so when you hit top pair it's more likely to be good.
There are likely many better raggedy high card hands in villain's flatting range in the BB that will fold for one more bet, thus the hands benefit more from bluffing. Note your opponent's may not call the bb with the same range or the sam frequency as the equillibrium strategy here so adjust accordingly. This also addresses a key point about solutions in that they are interdependent so examining the other player's range and actions may give you insight into why the bettor chooses these hands.
Finally, it's possible but maybe unlikely the hands are just a result of the abstraction techniques the solver uses. This flop may be "lumped together" with other similar flops where J9s and QTo are bets. I would assume looking at the frequency they are bet and their EV may lead you to discover if this is the case. Again I doubt it's the case but is a possibility.