Quote:
Originally Posted by CallMeVernon
I think this is what we could call a "trivially true" statement. Let me explain why.
It intuitively seems true, but actually it isn't. You make the mistake to assume that the other players' GTO strategies remain unchanged when adding/removing options. That isn't the case.
Let's consider the game of chicken i mentioned above.
"The name "chicken" has its origins in a game in which two drivers drive towards each other on a collision course: one must swerve, or both may die in the crash, but if one driver swerves and the other does not, the one who swerved will be called a "chicken", meaning a coward; this terminology is most prevalent in political science and economics. "
Payoffs:
One swerves, one straight: -1, +1
Both swerve: 0, 0
Both straight: -1000, -1000
The GTO strategy for the game above is to swerve 99.9% and go straight 0.1% of the time, giving both actions an equal EV of -0.001.
If you take the option to swerve away from one of the players, the new GTO strategy for the other player is to swerve 100% of the time. The player with both options ends up with an EV of -1 and the player with only one option ends up with an EV of +1.