Quote:
Originally Posted by Karganeth
It's not an argument, it's a fact. The game is not yet solved.
There's no approximation in math. If I say x = 1 then it means that if you claim x = 1.0000000000001 then you are absolutely wrong.
Just wandering over from the other thread...
It is not an exact solution, and the paper clarifies that: the game is "essentially weakly solved."
In practice, people use approximation algorithms and (almost) no one bothers to find an exact Nash equilibrium in imperfect information games: it's still poly-time, but it's too slow for anything but tiny problems, so no one bothers*. If no one generally bothers with exactly solving, just going for "good enough" instead, why bother specifically for poker?
It's hard to publish something and just say "eh, it's good enough" without having some reasonable attempt at an objective measure. "Essentially weakly solved" is a statement that an approximate equilibrium is statistically indistinguishable from an exact equilibrium in a human lifetime of play. We assumed a worst case of a human player that is somehow able to play an exact counter-strategy without mistakes, 200 hands an hour, 12 hours a day, every day without breaks, for 70 years. There's still a better than 1 in 20 chance the the bot would be ahead at the end.
As for the title, saying Hold'em is solved... "Solved" is already an umbrella term. Even in perfect information games, "solved" can mean three slightly different things. Move to imperfect information games, and not everyone is satisfied with a Nash equilibrium (what about those lines where opponents make mistakes and we don't punish them?!) Some people still just care about the game value. Just saying "solved is only and always finding an exact Nash equilibrium" is well defined, but it
IS a bit awkward if it leaves you saying no one really cares about solving games.
Given that an approximate Nash equilibrium are the common use case, we're also making a bit of a push here to have that common use case pushed into the umbrella term "solved", rather than wasting space on longer titles that need to be clarified anyway. Any time you see the English word "solved", you should
already be asking exactly what was done. Forcing the common use case of finding a good enough approximation of a Nash equilibrium to use a longer phrase isn't worth it.
* It's somewhat interesting to note that you can use approximation algorithms to exactly solve two player constant sum games, if all the payoffs are rational numbers. There will be at least one equilibrium strategy with rational action probabilities, and an upper bound on the maximum precision needed can be computed ahead of time. Find an approximation that's at least that good, and you actually have an exact solution.