Quote:
Originally Posted by tombos21
The [0-1] game is a toy game where each player draws a random hand strength between 0-1, (e.g. 0.125, 0.634, 0.879, etc). The highest hand wins. The range is uniform.
The SPR is 1.
The game tree is simple, IP can bet or check, OOP can call or fold:
XX
XBC
XBF
Here's the hard part - IP can bet any size between 0%-100% pot with any part of their range.
Is this game solvable?
Tombos21,
Here is the solution of the [0,1] game you described.
It works for all bet sizes. It also discretizes nicely to a deck of cards, with removal and ties etc.
The range of the IP player is this:
0|---bluff--|a|--check--|b|--vbet--|1
The range of the OOP player is this:
0|-----fold----|c|----call----|1
There are three points of indifference, a, b, & c.
Bet size is variable, call it B.
The pot can be whatever, but making it 2 (one ante from each player) seems useful.
Using the principle of indifference, there is only one equation for each point (a, b, c).
At point |a|: 2c − B(1 − c) = 2a
At point |b|: 2b − c = 1
At point |c|: (B + 2)a − B(1 − b) = 0
The value of the game for IP is positive: V(IP) = B/(B+1)(B+4)
Technically speaking, OOP is always calling with a strategy that minimizes this. However, since the game favors IP his creates an inflection point. Taking the derivative and setting equal to zero yields an optimal bet size: B = 2
Here are some results for different bet sizes:
B = 0.5 raw EV=1.074074 net EV=0.074074 (~7.4bb per 100 hands)
B = 1 raw EV=1.1 net EV=0.1 (10bb per 100 hands)
B = 1.5 raw EV=1.1090909 net EV=0.10909 (just under 11bb per 100 hands)
B = 2 raw EV=1.1111 net EV=0.1111 (just over 11bb per 100 hands)
B = 3.236067977 raw EV=1.105572809 net EV=0.105572809 (10.5bb per 100 hands)