Quote:
Originally Posted by NMcNasty
To actually do the math for this you have to make assumptions like "its a nut/air situation" and "neither player can improve their hand". The bet size is also usually fixed. Off the top of my head the above ratios are NOT correct for a half-pot betting size.
The solution also gives you what sizes you should be using, and for a simplified game it should all be the same size. If we're changing the bet size as part of the game rules, then your bluffing ratio increases as bet size goes up.
This idea doesn't really have anything to do with solving games and I disagree anyway. Lots of time potting will scare a villain into thinking a bit about their hand, while small and medium sized bets just get routine non-thinking calls. Your "proper bluff ratio" in the exploitative sense will just be very small since you're simply taking advantage of the fact that your opponents (typically loose-passives) call too often.
Nah - Agree to disagree here.
You wind up making more money by inflating pots with opponents who fold to much in a lot of spots - and call down too lightly in others.
Hero HJ = AdQs Opens to 3x BB
Villain Sb = 8h8d Flats
Flop = Qh 5c 7d Pot = 7$
Villain checks, Hero bets 6.5$
Villain folds.
I'd routinely run into spots to where my TPTK would not get much value. I used to think, that In order to get value a lot of the times, I would have to xb Flop - to then induce a guy trying to actualize equity/or stabbing turns with air. But that way has so many flaws. I've found that the fundamental problem is that my bluffing frequency is too low on the flop to give villain incentive to call with hands like these.
I've noticed, that after they notice that you will stab flop with missed ace Highs at a certain frequency, along with a certain frequency of low pps with no sdv - they will call big bets on the flop / allowing you to get value the times you DO have TPTK. You would also be able to bet hands like JJ on a Q57dry board for thin value. I've come to the realization, that bluffing at the right frequency increases my ability to get 3 streets of value with tptk....as well as 2 streets of value with thin value hands at times.
Long story short, in the long run, wouldn't you make way more money, betting more with bluffs and value hands, to give villain the incentive to call light and make more mistakes? I just don't see how you wouldn't/