To clarify, this is based on a nuts/air vs bluffcatcher toygame. Hero always barrels the nuts, and therefore villain wins the pot whenever you check.
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My question - If we have 20 combos of the nuts preflop, why not just balance these out with the 10 river bluffs and then just bet pot on each street? Why do we need these additional turn and flop bluffs?
Why would BB call flop in this case? They would just rangefold. And now you have a bunch of extra air in your check-back line that gives up.
Think about it like this - BB needs to be getting a breakeven call. That means they need to
win the pot 1/3 of the time in order to call the flop. But they won't actually be winning 1/3 of the time, because you literally always triple barrel. A balanced range will give up 1/3 of the time on the turn and river (for a pot-sized bet), giving them a breakeven call.
Another way to think about it: Villain can only win (gain EV) when you give up. Whenever you bet their bluffcatchers are at most 0EV. So they need incentive to call the flop/turn, which comes from your give up range.