Hi! I have struggled when I'm playing OOP, I called the flop with a decent hand and I improve to a great hand on the turn, what's the best play?
If we check villain may see a free river card but if we bet we can throw the villain out of the hand.
Let's see some examples:
Dry high flop
CO (100bb) raises to 2.5, Hero in BB (100bb) calls.
Flop
As Td 4c
BB checks, CO bets 33%,
BB calls (We assume we have a decent hand, any pair, or a good draw)
Which card are we going to lead on the turn?
GTO says we are checking 98% of the time here, even if we hit a two pair on the turn, we are waiting for V to bet, and that makes sense. The only cards we consider leading are the remaining fours.
Flush on the turn
UTG (100bb) raises to 2.5, Hero in BB (100bb) calls.
Flop
Td 5d 4h
BB checks, UTG bets 33%,
BB calls.
We are going to lead to the turn 20% of the time, any low card completing the straight, a 5 or a 4 is good for our range and very bad for UTG. But what should we do if we turn to a flush?
Turn
Kd
BB will check 100% here, even with nut flush
Recap: Almost always the best way to squeeze more value of a great hand in these examples is checking back to the aggressor. We are safe if we play 100% check on the turn OOP with 100% of our range after check calling flop. We can lead if the card really improves our range and weakens villains, but if not sure you should check.
Goal: Find the best way to play these spots exploiting the current metagame, will post any update
How do you approach this?