Quote:
Originally Posted by Zamadhi
It's possible in Piosolver menu -> Tree -> Round Strategy.
I ran a simple tree and then rounded the strategies of both players over flop+turn+river and then checked exploitability.
Rounding | Exploitability
No rounding | 0.2% (1bb/100)
10% rounding | 0.8% (4bb/100)
25% rounding | 2.7% (15bb/100)
50% rounding | 8% (45bb/100)
100% rounding (pure strategy) | 30% (165bb/100)
So versus the Nemesis (clairvoyant and maximally exploitative opponent), a pure strategy would be extremely exploitable.
I usually round my sims to 25% to simplify the solution and remove the worst solver noise.
No way I could remember and implement anything beyond 25% rounding anyway.
I don't think this is exactly what he means.
If you actually solved with a pure strategy in the first place and didn't have to round it after, I believe exploitability would be pretty low. Probably about 0 on flop and maybe a little bit as ranges get narrow, but it wouldn't be too big of a drag on the whole strategy imo.
And no I don't think solvers can do this