Quote:
Originally Posted by Philthy_Phish
My main questions are:
are my sizes good?
can I limit the number of donk sizes and raise sizes to just one size without a substantial EV loss?
If I do run this sim with multiple donk/raise sizes, is 64gb of ram enough?
These are not simple questions lol. In my experience, choosing sizes is a learned skill that you get better at the more sims you look at. Over time you just realise that some sizes don't get used almost ever, and once in awhile you experiment with a ridiculously big or small size and discover that it does in fact get used in certain nodes.
Some random things I've learnt:
-Include a geometric (2e) raise size OOP on the turn, gets used more often than you think
-One smallish donk size is enough, it's pretty rare for OOP to donk big into an uncapped range
-Don't bother having a 29% river size in position, all the hands that are worth 29% should just be checking back.
-River raise sizes should be big for the same reason (I use 80%+allin)
As for flop sizes, I assume you're not planning to play 3 sizes on the flop, so I would do some work to figure out which is the best size and then just run sims with that size.