I'm relatively new to solvers and recently got GTO+
I've been having fun running through different sims, however there is one thing that is causing me a bit of anxiety. I have a fear that if I don't setup my tree "correctly" (at least somewhat standard betsizes, etc) that I'll be getting bad data, and thus not learning correct theory.
Can anyone offer some insight into building a basic tree? I don't need something with 5+ bet sizes, just something simple, that I can trust will give out at least somewhat reliable data. I'm just hoping to find some specifics for building the most common tree that has a nice balance between RAM/time required to solve, and accurate results.
A few things I currently have setup include:
33%, 75% on flop for IP and OOP
33%, 66%, 75%, 125% on turn (do I need .66 and .75 I wonder?)
Similar sizing options for the river
I DO allow OOP donks on flop
I have a 3.5x x/r size for OOP on flop, turn, or river
Bonus question: Would it be a solid plan to build a database by using one of the X number of subsets available for each scenario (btn vs sb 3bp, etc) and saving them by scenario, having the same exact 50-100 flops for each, and then adding specific flops as I see fit? Just looking for tips on how to organize this database.
1. Have block bets for OOP on every street
2. Have block bets for IP on flop and turn
3. Have geometric sizing for OOP and IP on all streets
4. If difference between block bet and geometric size is large include an intermediate size (example: if block bet is 25% and geometric is 125%, add 60% medium size)
5. Have a normal raise size and a geometric raise size for all streets if possible, but most importantly on the turn
6. Don't remove any line from the game
7. Have allin option on every node
This is the sort of tree I consider to be a fairly accurate representation of the real game and one I would use to study. Don't bother with sizings that are too close to each other. If you have x size don't include anything that isn't at least x*2. You want broad strategic options to capture the game space and make studying easy and efficient, not getting bogged down into the difference between 66% and 75%.