Quote:
Originally Posted by tombos21
- If you know your hand and your opponent’s exact (fixed, unchanging) strategy, then you can always find the highest EV action(s) for that hand. You don’t need information about your own range to find the best move. You’re essentially playing your hand in a vacuum vs their strategy.
- If there's rake involved, then your mixing errors can transfer EV between the opposing player(s) and the house, without changing your own EV.
- GTO only gains against pure mistakes (actions that should never be taken AND lose EV). It does not punish mixing mistakes. Mixing mistakes can be exploitable if your opponent will adjust.
- If a hand mixes actions, those actions should theoretically have the exact same EV. If they don't, that's due to solver noise and can be fixed by solving to higher accuracy.
- If villain is allowed to adjust their strategy, then you need to start thinking about your overall range construction. If you underbluff they can stop calling. If you cap yourself they can punish you. If you fold too much they can bluff more. All of a sudden you start playing range vs range. But this only happens against a dynamic strategy.
This seems like a good summary, and is consistent with what I have read.
I think the first point causes a lot of confusion though, because in the real world against human opponents we are always playing against dynamic strategies, and never against fixed ones.
There's a reason solvers include so many mixed strategies. It's because our "true" highest EV option in the real world is dependent on our opponent's frequencies.
This is where a lot of players seem to miss the bigger picture. For example they will select a hand that is "solver-approved" as a bluff some percentage of the time, and bluff with it almost every time. Then they make similar plays with other "solver-approved" equilibrium bluffs over and over.
Against an equilibrium strategy, those bluffs are all neutral EV, even if the player's bluffing frequency is way higher than it should be.
However against a human who recognizes someone is bluffing too much, and starts calling down light, those originally"neutral EV" mixed-strategy bluffs suddenly become massively - EV.
I think this goes back to game theory. The EV for our bluffs is generated by our value hands. Our bluffs get through because our opponent has to worry about paying off our value hands.
So many players get caught up in, "How should I play X hand," which is important, especially for newer players.
Eventually though it comes down to how often someone is bluffing vs how often they "have it." That's where the great players exceed their competition. With all the different flops and all the different run-outs, it's a monumental challenge for a human to construct reasonable ranges across all the different run-outs. The great players are better than average, and are also better than average at recognizing and exploiting their opponents' imbalances.
Anyway, I wasn't trying to call you out. What you wrote all seems correct to me. It just really confused me when I was first getting into game theory.
If you or anyone else has anything to add to what I wrote, or if anyone sees anything wrong with my perspective, then I would appreciate the input.