Quote:
Originally Posted by yaqh
well, then it sounds like you're just describing a regular bluff, so it's still not clear what this merging thing is about.
Simplistically, imagine a river spot in position in Holdem. You calculate that you can value bet any two-pair or better. This is because if 2P+ is n combos, villain's unexploitable calling range is 2n combos, including TP, and maybe second pair.
We decide to bet pot, so we need to balance with n/2 combos. The "perfectly balanced" option here is to bet hands close to the nut low.
However, that gives villain the option of calling with a large number of weak hands, down to A-high. If he's doing this, in order to exploit this lack of balance, instead of balancing our value range with the weakest hands in our range, we can balance with hands which are ahead of this bluff-catching range.