Quote:
Originally Posted by tombos21
I warn you, this is NOT a trivial calculation.
If both ranges have mixed hands, you'd have to manually calculate the equity for every combo vs every other combo in the range, calculate the probability for each matchup based on weighting and card removal. This is the only way to guarantee that you've correctly accounted for card removal. For a full range with mixed weights pre you'd be looking at 169*169= 28561 individual calculations.
If only ONE range has mixed hands, you could do this a lot faster by calculating each hand's equity vs the other player's entire (no mixing) range. Manually calculate each hand, one at a time, then apply weighting based on how many combinations are in that hand class and what % of that hand is present in the range. I'm not sure this method fully accounts for card removal though.
Either that or just use suit-select to split the weights as needed. There may be some free online calculators capable of calculating mixed weights as well.
I see where you're going, but would you not be able to just apply a weight function?
Say you ran equilab against two ranges, and the first time with the partials at 100%, then running the non-mix range against the 100% (soon to be partials)... I'm not explaining that right.
So Hero's rfi range is static and doesn't involve any partials. Villain's calling range includes a mostly static range--but 30% of the time he's going to call with 78s.
If you ran equilab with villain's entire range with 78s at 100%, then just 78s vs Hero... would you be able to weight the result similar to the method used for political surveys?