Quote:
Originally Posted by ITryDeuces
The ending "100%" chip stack will help, because it visually represents 100% of infinity.
I'm sure the tournament winner should win the last hand with a Royal Flush I wonder if GTO can be reversed - when you have only the ending result of a hand (with cards and stack sizes), can you generate the previous actions using GTO and if so, is there only one (perfect) way to do it, or perhaps more ?
The chip stack would just be 100% of infinity chips though. Right? Still pretty difficult to fathom.
Your second comment reminded me of an idea I had. If there are potentially multiple GTO solutions, they could be quite different.
So my idea was that if there are multiple solutions that are at least very close to GTO, then they could potentially have very different counter strategies.
Very strong hands like aces will always be included in any range. However a lot of the reason you play the bottom of your range is to balance the top of your range.
Basically the bottom of your range is close to neutral EV. But imagine if you constructed two different bottoms of your range. Both include neutral EV hands, but maybe one is built around suited hands with the ability to semibluff a lot and make some nut combos. The other could be built around more off suit high card hands that tend to make hands with non-nut showdown value, like top pair third kicker.
Intuitively it seems like the optimal counter strategy would be different for these two different ranges. So I'm wondering if you switched between different ranges with different optimal counter strategies could you cause an opponent trying to play close to GTO to make mistakes? Even if theoretically a GTO bot could play perfectly against both strategies, would developing multiple very different strategies and not disclosing which you are playing cause human opponents to make larger average mistakes? It's an interesting thought.