Versus a pot sized bet on the river we are supposed to lose 66.66% of the time and still remain profitable, correct? To assist with this mental anomaly I have invented this revolutionary™ software to allow the user to simulate
precisely what this ratio of wrong feels like. And crucially all without the financial burden of actually having to play poker. Here is thee code.
Code:
import tkinter as tk
import random
from threading import Timer
# Initialize counters
wrong_count = 0
right_count = 0
def reset_screen():
# Reset the screen to the original state
screen.configure(bg="white")
label.configure(text="")
call_button.place(relx=0.5, rely=0.5, anchor=tk.CENTER)
def update_counters():
# Update the labels for the counters
wrong_label.configure(text=f"Wrong: {wrong_count}")
right_label.configure(text=f"Right: {right_count}")
def simulate_outcome():
global wrong_count, right_count
# Hide the button during the outcome
call_button.place_forget()
# Determine win or lose
outcome = random.random()
if outcome <= 0.6666: # 66.66% chance
screen.configure(bg="red")
label.configure(text="YOU ARE A LOSER", fg="black", font=("Helvetica", 50))
wrong_count += 1
else: # 33.33% chance
screen.configure(bg="green")
label.configure(text="YOU ARE A WINNER", fg="black", font=("Helvetica", 50))
right_count += 1
# Update the counters
update_counters()
# Reset the screen after 2 seconds
Timer(2, reset_screen).start()
def close_program():
root.destroy()
# Create the main window
root = tk.Tk()
root.attributes("-fullscreen", True) # Start in full-screen mode
# Create the screen
screen = tk.Frame(root, bg="white")
screen.pack(fill="both", expand=True)
# Add a close button in the top-right corner
close_button = tk.Button(screen, text="X", command=close_program, bg="red", fg="white", font=("Helvetica", 12))
close_button.place(relx=0.99, rely=0.01, anchor=tk.NE)
# Add the "CALL?" button
call_button = tk.Button(screen, text="CALL?", command=simulate_outcome, bg="blue", fg="white", font=("Helvetica", 24))
call_button.place(relx=0.5, rely=0.5, anchor=tk.CENTER)
# Add the flashing label
label = tk.Label(screen, text="", bg="white")
label.place(relx=0.5, rely=0.4, anchor=tk.CENTER)
# Add counters for "Wrong" and "Right"
wrong_label = tk.Label(screen, text="Wrong: 0", bg="white", fg="black", font=("Helvetica", 16))
wrong_label.place(relx=0.01, rely=0.98, anchor=tk.SW)
right_label = tk.Label(screen, text="Right: 0", bg="white", fg="black", font=("Helvetica", 16))
right_label.place(relx=0.99, rely=0.98, anchor=tk.SE)
# Run the application
root.mainloop()
Instructions: Save code as ‘wrong.py’ file and click.
Happy wronging.