GG Poker - $0.25 NL FAST (6 max) - Holdem - 6 players
Hand converted by PokerTracker 4
BTN: 208.76 BB
SB: 104.56 BB
BB: 139.24 BB
UTG: 100.88 BB
MP: 135.6 BB
Hero (CO): 103.2 BB
SB posts SB 0.4 BB, BB posts BB 1 BB
Pre Flop: (pot: 1.4 BB) Hero has K
T
fold,
fold,
Hero raises to 3 BB,
fold,
fold, BB calls 2 BB
Flop: (6.4 BB, 2 players) 5
K
6
BB checks,
Hero bets 2.12 BB, BB calls 2.12 BB
Turn: (10.64 BB, 2 players) 7
BB checks,
Hero checks
River: (10.64 BB, 2 players) 6
BB bets 8 BB,
fold
BB wins 10.12 BB
----
Ran my sim with these ranges:
OOP: 88-22,A9s-A6s,A3s-A2s,KJs-K2s,QJs-Q9s,JTs-J9s,T9s,98s,87s-86s,76s-75s,65s-64s,54s-53s,43s,AJo-ATo,KJo-KTo,QJo-QTo,JTo
IP: AA-22,AKs-A2s,KQs-K2s,QJs-Q7s,JTs-J8s,T9s-T8s,98s-97s,87s,76s,AKo-A9o,KQo-KTo,QJo-QTo,JTo
Set flop, turn and river allowed sizes to 33,66,150
It preferred 33 on the flop and 66 on the turn, so I re-ran the sim with only those sizes
Then I got this flop strategy:
How do I turn this monster into a useable range?
Preferably a range that does everything at a 100% frequency with each hand.
I really haven't gotten into mixed frequencies so far, it seems to get extremely complicated very fast.