Quote:
Originally Posted by Phaedrus
This could be simulated with an engine match, forcing the opening choice to a given line and then have one engine use the book and the other not.
Quote:
Originally Posted by Do it Right
I think a computer playing without an opening book is a substantially larger handicap than a GM playing an unfamiliar opening.
I agree. Unfamiliar openings cause problems because of random tactical oversights (e.g., an unfamiliar tactical motif) but more crucially the question of the proper middle-game plan. Computers aren't good at seeing middle game patterns from move 1 in part because they don't need to be: people just write opening books rather than improve that part of the algorithm.
Also, saying an opening is "not especially strong" is too vague. There are some openings which are "bad" for 2500 players because they may lead by force to an equal position, but Black needs to walk a narrow line to get there. That's different from playing something like 1.g4. In the first case, familiarity may be a significant edge; in the second case, I don't think it matters at all.