Quote:
Originally Posted by tiger415
another few question:
1) are there any simple openings u'd recommend that I can use to play against 1.d4, Nf3, or c4? i play a nimzo/bogo type line where i put my pawns on dark squares. i usually get into a middle game with a huge space disadvantage (esp from the bogo) against better players. is there a simple opening w/o a ton of theory that i can perhaps play pretty much intuitively?
2) i play badly vs. IQP and with IQP's esp from d4 d5 c4 dc lines. Is there any generic guidelines I should follow when playing it and playing against it. I know this is a pretty broad question, but I think I lack ideas from both sides.
3) I usually find myself stuck for ideas in the middle game after everything is developed. I know again this is broad, but I find myself making blunders every so often b/c I'm stuck for a plan. Against weaker players, I can just go for their throat OR they just blunder somewhere along the way. Against better players, I find myself on even grounds. What do you look for when you devise a plan?
4) Are bishops really that much better than knights in general? I find myself giving up the bishop pair in open positions a lot. Is this giving up too much?
edit: actually lol... I don't care for improving. I just want to exploit and beat Porque123 the next time we play a series of games.
1. A "simple" opening might be Queen's Gambit. You fight for the center, you develop your pieces naturally and you castle the king pretty quick. Afterwards you develop your queen's side pieces and prepare thematic c7-c5 breakthrough, or, in some cases, e6-e5.
Another easy-to-play opening might be King's Indian Defence. Again, you develop pretty quickly (knight to f6, bishop fianchetto to g7) you castle immediatly and then you begin the fight for the center by preparing either c7-c5 or e7-e5.
As opposed to KID, Queen's Gambit doesn't allow white pieces to gain huge space advantage so maybe this suits you better, but still, there are plenty of ideas and principles you must learn in order to facilitate your in-game thought proccess.
2. IQP is very vast and complex. There are thousands of pages of theory regarding optimal play by both white and black pieces in this kind of pawn structures. I will do my best to enumerate some of the basic principles that you must be aware of when entering this kind of positions, if you are playing white pieces:
a) Given that this is an open game, where you dominate the center and your pieces have lots of space to manoeuvre, your main task is to AVOID ALL EXCHANGES. Actually, this is one very important middle-game principle: When you have space advantage, keep as many pieces on the table as possible, and of course, when you lack space, try to exchange all the pieces you can. Most important, do not exchange rooks or queens ! You may exchange minor pieces if you gain small advantage, but if you exchange rooks or queens, the weaknesses in your pawn structure will be easily exploited.
b) Try to develop mating attack ! This is very important, because even if you won't succeed, black will have to compromise and of course, this will create weaknesses in his camp. For reference, a good setup of white pieces would be : Rd1, Re1, Nf3, Nc3, Bg5, Bb1. Notice that I do not give a "good square" for the queen because it will move pretty often with the purpose of "testing the field".
Good ideas to remember in this opening are :
a) h7 and f7 are black's main weaknesses. Try to exploit them ! (Ne5 with Ba2 for example will create threats of Nxf7 and Bxe6. Or Bb1 with Qd3 will create threats to h7.
b) Do not push your pawns ! If you are white, there's no need to push forward. Just manoeuvre your pieces (with a certain goal of course), because pushing the "F" pawn for instance will restrict your pieces and create more weaknesses in your camp. If you are black, you may feel obligated to play g7-g6 at some point. This is not the best, but it is often necessary. Remember an old chess principle: "Never push pawns on the side where you stand worse!"
c) In general, middlegames are favourable to white and endgames are favourable to black.
3. "What do you look for when you devise a plan?" - This answer to this question is the most important thing in positional chess !
In my opinion, positional chess is the hardest part of chess. Anyone can memorize openings from opening encyclopedias, anyone can practise tactics and spectacular combinations and anyone can learn fundamental endgames from let's say, Averbakh's endgame manual.
But mastering positional play is very, very hard ! It all revolves around the question : "What should my plan be in this particular position?". Over the years, I've been working with Romania's best chess trainer (notable student: GM Constantin Lupulescu, 2630) and he's helped me enormously into learning to devise a plan. I will try to briefly explain here what he told me 10 years ago.
REMEMBER THIS: Good positional moves come from good answers to the good questions you ask yourself.
Let's take for example, a common position arising from IQP (we are playing black pieces)
The most important thing is the assesment of the position, aka. "Who stands better?"
Here, there are many factors we need to analyse: Safety of the kings (we are both safe for now, but white has attacking potential!), Space advantage and center domination (white has space advantage thanks to his d4 pawn), Coordination of pieces (white has a minor advantage, seeing as black's bishop is misplaced) open files or diagonals (white has huge advantage - "c" file is occupied by the rook on c1, "e" file by the rook on e1 and "b1-h7" diagonal by the bishop-queen cooperation. Black only has a8-h1 diagonal) and weak squares and pawns (this is the only part where black stands better - white's d4 pawn is weak because there are no adjacent pawns to defend it and of course, the d5 square is a great square for one of black's pieces because there are no white pawns that can attack it there).
OK, now that the assesment is complete, let's make logical deductions from that:
White has attacking potential. Question I ask myself: How do I annihilate this? Answer: By exchanging pieces.
White has space advantage. Question I ask myself: How do I annihilate this? Answer : By exchanging pieces.
White has better coordination of pieces. My bishop is misplaced. Question I ask myself: How do I fix this? Answer: Either by exchaning the bishop or replacing it to g7 (quite hard)
White has better control of files. Question I ask myself: How do I annihiliate this? Answer: By bringing the rooks on open files.
White has major weaknesses in his position. Question I askmyself: How do I take advantege of this? Answer: By exchanging pieces!
So, now that we know what we need to do, we search for moves that comply with our plan:
What move shall I make in order to : Exchange pieces and bring the rooks to open files ? I think the answer now is pretty simple: Rac8 ! Notice that with this move we intend to exchange the rooks and then bring the other rook (from e8) to the open file and exchange the pair of rooks again!
So basically, in order to devise a good plan, we must do the following:
a) Asses the position in terms of : safety of kings, space advantage, coordination of pieces, open files and diagonals, weak pawns and squares.
b) Ask ourself the right questions on how to annihilate our opponent's advantages and how to increase our advantages
c) Find the right moves (and check for blunders) to do that!
Great players do this almost subconsciously and keep in mind that you can't play good positional chess if you do not understand what is happening in the game!
4. There is no doubt here: Bishops are better in open positions and knights in closed positions! Maybe you do not feel this way as there is an anecdote between chess players : "In blitz games, the knight is worth a rook!" because it generates hidden threats, hard to see with little time on the clock