Hey guys, that other thread where some guy posts a game was pretty cool. In preparation for the tournament that'll start next Monday, I'm looking back at games I played ages ago! Here it is, along with my comments on my moves back then.
Here is the game in .pgn format for your convenience (I copy-pasted the game into an existing PGN header):
[Event "FICS rated blitz game"]
[Site "FICS"]
[GameBotGameNo "16454952"]
[White "garcia1000"]
[Black "wat"]
[WhiteElo "1412"]
[BlackElo "1680"]
[TimeControl "300+0"]
[Date "2009.03.17"]
[WhiteClock "0:05:00.000"]
[BlackClock "0:05:00.000"]
[ECO "A21"]
[PlyCount "38"]
[Result "0-1"]
1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 6. Be3 e5 7. Nb3 Be7 8. Be2 Be6 9. O-O O-O 10. f4 exf4 11. Bxf4 Nc6 12. Qe1 Rc8 13. Rd1 Ne8 14. Qg3 Bh4 15. Qf3 Bf6 16. Bd3 Ne5 17. Bxe5 Bxe5 18. Rfe1 Nf6 19. Nd5 Ng4 20. h3 Bxd5 21. Qxg4 Be6 22. Qf3 Bxb2 23. e5 Qb6+ 24. Kh1 Bxe5 25. Be4 Rc3 26. Qh5 g6 27. Qh6 Qf2 28. Rf1 Qg3 29. h4 Qh2# 0-1
I have used Fritz to tell me whether my moves were great or not. I have marked bad moves by
and blunders with
.
White: garcia1000
Black: opponent
1. e4 c5
2. Nf3 d6
3. d4 cxd4
4. Nxd4 Nf6
5. Nc3 a6
6. Be3 e5
7. Nb3 Be7
8. Be2 Be6
9. O-O O-O
So far, according to book!
10. f4 exf4
Well, it is time to attack, so let's push some pawns!
I'm pretty sure the exf4 is not the best move for black, and Fritz says that ...Nc6 is better.
It opens a file that only I can use, and my e-pawn is hard for him to attack.
11. Bxf4 Nc6
Fritz recomends Rxf4 here. I am inclined to agree.
12. Qe1
Rc8
Kids do the darndest things! Qe1 here is a waste of time. This is bad since the position is open and the center isn't clarified yet.
13. Rd1 Ne8
After ...Ne8, his d-pawn is protected very well. My next move wastes time and is a blunder.
14. Qg3
Bh4
Maybe I didn't see ...Bh4? Anyway, Qg3 is a pretty awful move. Now Nd5 would be my first move because of the positional maxim "block the square in front of a weak pawn". Note that Nd5 also gains lots of space, threatens to jump to b6 any time, and is just basically a monster. My game would be superior, although black would still have counterplay.
15. Qf3 Bf6
This pins the knight to the b-pawn. Now it is another critical moment.
Fritz recommends 16. e5 Nxe5 17. Qxb7 Nc4 18. Nd4 Rc7.
16. Bd3
Ne5
Bd3 misses the point of the position - the e4 pawn is not under attack, and now black has the option of Bxc3 messing up my pawn structure. It also doesn't take into account black's plan, which is to break out in the center and claim space. After ...Ne5, I think black has equalized or is better.
17. Bxe5
Bxe5
I give up the two bishops for no clear advantage. One of my previous weaknesses was a willingness to go for exchanges without considering other factors, something I have improved on. With this bishop gone, my king is vulnerable and the a7-g1 diagonal is really vulnerable.
Black is now clearly better with his powerful bishops and the threat against c3/b2. In comparison, my minor pieces are doing nothing.
18. Rfe1
Nf6
This move wastes time (e4 is not being attacked, and the e5 bishop can't be dislodged now), and doesn't consider the c3/b2 threats. TBH, I didn't know anything at all about strategy and didn't know what I should have been doing here. This is also an area I improved on.
19. Nd5 Ng4
h3 was needed to prevent Ng4. Well it is pretty much gg from here. I will give the rest of the moves without comment.
20. h3 Bxd5 21. Qxg4 Be6 22. Qf3 Bxb2 23. e5 Qb6+ 24. Kh1 Bxe5 25. Be4 Rc3 26. Qh5 g6 27. Qh6 Qf2 28. Rf1 Qg3 29. h4 Qh2# 0-1
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In conclusion, I made a long series of bad middlegame moves here.
What would you say were the reasons I made these moves - i.e. do you see any evidence of systematic weaknesses in my game that could be eliminated?