Quote:
Originally Posted by Phaedrus
Here are a few things that I noticed going through it quickly:
9...Bg3+ should at least be considered
12...Nxf4 using the pin
17...Qxg1+ using the pin (wins N + R)
23...Rxe2+ 24.Kxe2 (24.Qxe2?? Qxa1) Re8+ gains time (and there may be tactics that follow.)
30...Rh3? is a positional blunder allowing the white king to penetrate (30...Rg4!)
32...b6??
Is Rh3 really such a bad move in that position? If followed up with Rb3 I'm pretty sure its still crushing for black. Pick up a pawn (either b2 or g4 if rook moves to defend b2) & if the white king gets in to e7 (only square where it can vaguely threaten something) you simply check it away with your rook on the e-file & continue pushing your h-pawn (and king/second h-pawn).
As for the clock situation, it seems kind of odd that your opponent is gaining time in a 0 increment game.
Having said that, it should encourage you to work on your finishing technique - once you play 56...Qxb7 it should be mate in a few moves. Much quicker is Qb6+, Rf7+ & mate with either Qb8 or Qc7 depending on where the king goes.
You can also set up the 'mating ladder' after 57...Qf7 with Rd5+, Qe6+, Rd7+ & Qe8#.
Of course you also missed a mate just before you ran out of time with 62...Qe7#.
The other alternative is to make moves that you know will lead to setting up a mating position, whether it is the most efficient or not & 'premoving' them, or having the piece 'in hand' ready to drop it on the appropriate square (if you don't use/like premove).