I finally got into a somewhat interesting endgame... or rather, I was afraid of getting smashed by a strong opponent (~1750) there and was trying to equalise and trade pieces whenever possible... The opening was chosen to be a dull Chesstempo-induced variation of Nimzo-Indian with a really early queen trade, and I thought it would be deadly drawn, even at move 25 when I was ready to draw by repetition to avoid potential engame blunders. I couldn't imagine that the opponent would resign just 7 moves after that!
Please feel free to comment on
the game if it entertains or helps you.
One of its most critical moments is perhaps the one after White's 22nd move.
Having dreamed about creating a passed pawn (stuffing the c-file with rooks and making profilactic moves to prevent penetration of the knight into my camp) for 6 moves already, I was too impatient to make the push (I guess).
22... b5 (the c-pawn is of course pinned and drops, but the pawn that will take it will soon be surrounded by White's pieces)
23. Ke2 bxc4 24. Rhc1 c3 25. Nb1.
And here I was rather disappointed, as the c-pawn was apparently about to fall after 26. Kd3 (which seemed to be White's plan), so I played
25... Ne8, preparing to repeat moves - 26. Kd3 Nb2+ 27. Ke2 Na4 28. Kd3 Nb2+ 29. Ke2 Na4.
Of course I could have chosen among many kinds of endgames to simplify to, most notably a pure pawn one after Nf6-d7-c5+ and exchanges on c5 and then c3. But I thought I'd have few winning chances. I was quite sure I would successfuly keep opposition to the White king and not let him reach my k-side pawns, but still didn't want to give myself extra opportunities to mess up.
Instead, my opponent chose
26. Bf2?, likely planning Be1 to add pressure on the c-pawn, but he must have noticed that my knight was going to b5, and his minor pieces were too passive already... Plus he chose a strange rook manoeuvre for no clear (to me) purpose -
26... Nd6 27. Rd1 Nb5 28. Rd5 a6 29. Kd3. I wonder what his thought process was.
And certainly now I saw an opportunity to penetrate onto d4 to challenge the c2 rook and move the pawn further, but still it was all over surprisingly fast.
29... Rc4 30. h3 (White can't improve his position significantly)
Nb2+ 31. Ke2 Nd4+ 32. Bxd4 exd4 0-1.
For some reason the engine prefers some kingside activity for a change - 29... f5, to abuse the fact that White has no good moves and add pressure on the e-pawn (to be taken by my rook soon after the pawn exchange).
I didn't go for 29... Nxb2+ because I didn't realise that after 30. Ke2 Rc4 31. Nd2? cxd2 32. Rxb2 I wouldn't need to hold on to the pawn but could have won by just forking (Nc3+) and grabbing an extra pawn during the exchange on d5.
I guess it doesn't really matter for the outcome, as well as White's best defence lines featuring g2-g4; the main plan is still Rc4 and Nb2+ to throw the king away and then put the other knight on d4.
Any thoughts? What kind of endgame should I have simplified to for a better result EV?