Quote:
Originally Posted by TimM
I'm not so sure that the endings would be more valuable. Every game has an opening, but not every game has an ending, much less a 6 piece ending, much less one where knowing best play would change the outcome.
Perhaps, but against a strong opponent I'm not sure 12 perfect opening moves gives you that much of an edge. Against a weaker opponent, though, it would probably be relatively more beneficial. Actually, thinking more about it, the openings would probably be FAR more useful to a low-level class player like myself. I guess though, my point is that regardless of which is more useful I'd still rather know the openings, just because it's useful.
I'd rather gain the perfect opening ability even if it was only four moves deep. I doubt that would have much, if any, meaningful benefit to my game. I suspect that the first four moves of a "perfect" opening probably won't take very many players outside of lines they already know and have studied, so from a practical perspective it would be nearly useless. I would still prefer it to the endgames, though, because it would be awesome to enter line X of the Sicilian, or whatever the hell turns out to be "perfect", KNOWING that my choice of opening was objectively "right". Even if I end up in a line that my opponent still knows better than me because of it.