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01-20-2015 , 08:42 PM
My feeling is that Black can play c5 if White avoids d4...maybe that's not true, but there doesn't seem to be a reason to delay.
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01-20-2015 , 11:48 PM
Currently going through Alekhine's game collection, and I'm pretty convinced he's a wizard. It's like he conjures attacks out of nowhere. Here's an example.

At first glance, this position looks pretty quiet. But Alekhine manages to force resignation against a former world champion (Lasker) in just 9 moves from the diagram. Amazing.



Here's the full game. The diagram occurs after move 17.

http://chess.tuxtown.net/game-replay...1fa6a08210d7c7
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01-20-2015 , 11:54 PM
Rei, regarding your quiz...

Spoiler:

I tried to treat these positions as if I was playing a 3-min game, so I didn't take a ton of time to calculate. Just sort of played intuitively.

1) Got it pretty much right away
2) Same, saw the tactic pretty quick
3) Wanted to play Be3 quickly because it feels natural, but I didn't see the Qxb2 Bd4 idea right away. That's nice.
4) Didn't really get any points because I didn't calculate everything. I saw the sacs and how open white's king was and just went with it.
5) Saw the Rd8 idea, but kept wanting to somehow force mate. Your solution about gaining space and pushing back white's king is really nice. I like it more than a tactic because it's not as obvious but really shows an understanding of the position. Well done.

Thanks for posting, I enjoyed going through these.
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01-21-2015 , 01:23 AM
The other night I saw the movie "Imitation Game." Very good movie, btw, based on real events around WWII. In it, there's a character that claims to have been the British chess champion twice. His name was Hugh Alexander. I was confused as I figured I would have heard of anyone that was twice champion and his name did not ring a bell.

Later, I looked him up online and found out his real name was Conel Hugh O'Donel Alexander, which I also did not recognize. But then, I saw he also goes by C.H.O'D. Alexander. Ah, that name I know. Never knew what the other letters stood for, and I never knew he worked on breaking Enigma either.
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01-21-2015 , 01:47 AM
Quote:
Originally Posted by Sholar
My feeling is that Black can play c5 if White avoids d4...maybe that's not true, but there doesn't seem to be a reason to delay.
25.d4 c5 gives black counter-play, while black playing ...c5 at air just creates a weakness. White has to be patient here. There are still 6 major pieces on the board and you don't want to be opening lines. White has all the play and can slowly improve his position without allowing black anything.
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01-21-2015 , 05:08 AM
Here's my attempt at solving Rei's quiz:

Spoiler:
Are you kidding? Either I'm way weaker than 1400, or the quiz is not for 1400s, or it's rather for slow or corr games! I was mostly clueless about the solutions!

1) I don't see a clearly good move, but I guess that the king penetration 1... Ra7 (to prevent White's rook from going to b7) and 2... Kg5/h5 is good. Time = 10 min.

2) 1... b3 2. axb3 a2, 2. Rd1 b2 with a tremendous protected passer. 3 min.

3) 1. Nc3 (threatening d6 - the e-pawn is now pinned) Qd6 2. Nb5; 1... Kd8 just strips Black of the castling rights. 3 min.

4) 1... Qf8, threatening a discovered attack Bd2+, but that threat is easily defendable... well, I guess the best move is not always a crushing tactic - I see none here. 6 min.

5) I guess you meant 1... Rd8 (threatening f6#), but 2. f5 Rd6 is not really crushing for Black. 4 min, 26 min total.

Now I'll calculate the score...

1) Oh dear, I was thinking about 1... Rab8, but didn't see 2... Ra8.

4) Holy cow, I didn't even see 1... Bxe5.

5) I did see 2... f6+, but didn't think that it was the solution because it merely throws the White king back. I'll award myself half a point for that, ending with 1.5/5

Here's my own 'find the best move sequence' mini-quiz ('for 1400s' too, I guess), based on my last two 10|10 games with the chess.com Computer 2-Medium.

In the first three positions it is White to move, in the last two - Black to move. (The first position features a somewhat instructive opening trap occurring after 1. d4 d5 2. c4 Nf6?! 3. cxd5 Nxd5 4. e4 Nb4?; a similar position can of course arise in a Neo-Gruenfeld, so it's useful to remember that the knight can't go to b4 but must retreat to b6 or f6.)











Here are the solutions and scoring (you can time yourself here too and see how many you'll score out of 15 and in what timeframe):

Spoiler:
1) 1. Qa4+ N8c6/N4c6 2. d5, 2. Qxb4 to any other Black's reply.

1 point if you found the entire tactic.

2) 1. Rxd7! Kxd7? 2. Bxc6+! bxc6 3. g4 Qh3 (Qg6 4. Ne5+) 4. Ne5+ Kc8 (Kd6/Ke6 5. Qxc6+ Kxe5 6. f4#) 5. Qa6+ Kd8 6. Qxc6 Qxg4 7. Qd5+ Ke8 8. Qxa8+ Qc8 9. Qxc8#.

6 points if you found the entire combination, including the optimal mating attack after 3... Qh3. 5 points if you saw the 3. g4 Qg6 4. Ne5+ fork and either found a mating attack after 3... Qh3, but only a slower one (in its longest line; e.g. 5. Qxc6 instead of 5. Qa6+; not finding the mate in 2 after 4... Kd6/Ke6 is a separate case awarding 4 points, see below), or missed some of Black's best defences (like 4... Kc8), or found 1. Rxd7 but opted to play 2. g4, which also crushes after 2... Qh3 3. Bxc6+ and so on, but a bit slower. 4 points if you found the 3. g4 Qg6 4. Ne5+ fork and the general direction of the mating attack after 3... Qh3, but failed to consider 4... Kd6/Ke6 separately or find mate in 2 there.

3) 1. Bxc6 Bxc6 2. Qxc6 bxc6 3. Ne7+.

2 points if you found the entire tactic. 1 point if you chose to play 1. Bxc6 Bxc6 2. Ne7+? Kf8 3. Nxc6/Qh4.

4) 1... Nxd4 2. Qxd4 Nh5.

1 point if you found both Black's moves. -1 point if you played 1... Nxd4 2. Qxd4 e5? like myself in the game (the d-pawn is pinned to the queen, so 3. Bxe5 wins the e-pawn for nothing).

5) 1... Ng4! 2. h3 Qf2+ 3. Kh1 Nxe3 4. Qxe3/Rxe3 Qxc2 (or Bxd5 5. exd5 Qxc2).

2. fxg4?? Qf2+ 3. Kh1 Qf1+ 4. Rxf1 Rxf1#, as in the game

2. R3e2? Qxh2+ 3. Kf1 Qh1+ 4. Qg1 Nh2+ 5. Kf2 Rxf3+ 6. gxf3 Qxf3#.

2. Ne7+!? Kf8! 3. Qh8+!? (Nxg6+ hxg6 4. Qxd6+ Kg8 5. Qg3 Qxg3 6. hxg3 Nxe3) Kxe7 4. Qxa8?? Qxh2+ 5. Kf1 Bc4+ 5. Rd3 Bxd3+ 6. cxd3 Rxf3+ 7. Ke2 Qxg2+ 8. Kd1 Rxd3+ 9. Kc1 Qd2+ 10. Kb1 Qxe1+ 11. Kc2 Qd1#.

5 points if you figured out how to respond optimally to all the listed White's 2nd moves. 4 points if you failed to consider the fancy 2. Ne7+ 'defence' or find the crushing response Kf8 to it, but found a forced mate in the 2. R3e2 line and figured out how to reply to both other feasible second-move defences listed above. 3 points if you failed to consider the 2. R3e2 line or mate optimally there, but found the mate in 3 after 2. fxg4.

Myself, I scored only 5/15 in the games (i.e. the rapid chess mode): 1, 0, 2, -1, 3. I was contemplating Rxd7 as a tactical sac just for the lols in 2) when playing, but of course wouldn't have found g4 that fast. Here are my White game and my Black one.

Last edited by coon74; 01-21-2015 at 05:33 AM. Reason: scoring rule amendments for 2)
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01-21-2015 , 12:12 PM
Spoiler:
For #3, Nc3 with the idea you have in mind is good too. Full point for that.

Yeah, >1400 is too low. Kind of biased into thinking they weren't that hard because I got them in blitz games.

I spoiled myself on your quiz after waking up 4 hours too early, a state during which I do irrational things, and now I regret that.

Last edited by Rei Ayanami; 01-21-2015 at 12:20 PM.
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01-21-2015 , 03:00 PM
Hmm what's with the puzzles in clearly winning positions? I kinda lose interest when I see a position where most moves end up winning.

It's the reason why I never liked those "mate in 4" puzzles when hugely up on material.
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01-21-2015 , 03:20 PM
Only #2 is clearly winning no matter what (well, Black can voluntarily hang his rook). There'd still be a lot of technical work to do in the others if not for one or two moves. Additionally, the right move in #2 is way faster and simpler than anything else, which is important in blitz. gl even doing anything in #1 if you don't consider temporarily sacking a pawn. #4 has only one good (clearly and immediately winning) move. And in #5, Black can still easily mess up even after the right sequence, and nothing makes the position easy to win at all.

Also, none of those are "puzzles"; they are practical exercises.

Last edited by Rei Ayanami; 01-21-2015 at 03:41 PM.
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01-21-2015 , 08:30 PM
Sorry I was mainly talking about ones coon74 had... with the last 2 being up material already.
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01-21-2015 , 11:48 PM
Well, I was too lazy to add pieces onto the diagrams taken from my games, sorry for that. I've done so now (it's Black to move in both again). Note that the solutions have slightly changed due to this, so find the new lines!

I'm more used to playing with computer opponents in the 5-minute blitz mode, where I can never say that I'm 'winning' if being only a piece up because I'm in danger of losing on time so I have to build the material advantage up even further to crush the comp totally in order to mate it within the narrow 5-minute time frame. Also, the comp can't help making unsound piece sacs, that's why such ridic positions arise (in diagram 4 of my above post, the comp had just sacrificed the bishop on f7 ).





New solutions:
Spoiler:
1) 1... Nxd4 2. Be3 b5 3. Bxb5 Nxb5. (3. Bb3 Nxb3.) 2. Qxd4 Nh5 as before. Note that Bb3, which would grab the exchange, has to be prevented, hence the b5 move (to exchange the LSB off while the knight is still on d4).

2) 1... Ng4 2. h3 Nxe3 3. Rxe3 b5 4. Nc3 c6 5. Nb5 c5.

2. Ne7+!? Kf8 3. Qh8+!? Kxe7 4. Qxa8?? Bc4 5. h3 (fxg4 Qf2+ 6. Kh1 Qf1+) Qf2+ 6. Kh1 Bf1. This faster mate has become available because Qa8xb7 is no longer with check.

2. fxg4?? Qf2+ 3. Kh1 Qf1+ as above. 2. R3e2? Qxh2+ 3. Kf1 Qh1+ 4. Qg1 Nh2+ 5. Kf2 Rxf3+ 6. gxf3 Qxf3# as before.

Last edited by coon74; 01-22-2015 at 12:00 AM. Reason: insignificant clarification
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01-25-2015 , 02:15 PM
Sergei Shipov's review of 2014 is out, but it's only in Russian. I was looking forward to a human English translation coming out mid-January, but oh well.
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01-25-2015 , 05:11 PM
Quote:
Originally Posted by coon74


Spoiler:
1) 1... Nxd4 2. Be3 b5 3. Bxb5 Nxb5. (3. Bb3 Nxb3.) 2. Qxd4 Nh5 as before. Note that Bb3, which would grab the exchange, has to be prevented, hence the b5 move (to exchange the LSB off while the knight is still on d4).
Spoiler:
I don't get this one, 1...Nxd4 2. Be3?? seems to lose a piece to any reasonable Black move: 2...Nc6, 2...Ne6, 2...e5. Black has plenty of cover for the e6 square after White donated his knight.

second one I kind of want to play 1...Rxf3, but Ng4 looks clearer
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01-25-2015 , 05:28 PM
@ Rei Ayanami: Well, the review is rather uninformative, only a couple of jokes caught my attention:

Quote:
Originally Posted by Sergey Shipov
But the year [2014] had definitely positive events too: a squad of 'chess serial killers' has formed. Caruana, Gunina, Grischuk, Giri and Kramnik won a lot in a row in the second half of the year. I hope this tradition continues.
Quote:
Originally Posted by Sergey Shipov
The new female star of the year:

Aleksandra Goryachkina is, again, not a new name [in chess]... but this year, her weight has substantially increased (don't get me wrong).
Edit / @ RoundTower:
Spoiler:
Damn, you're right, those responses are all viable. The engine suggestion 2... b5 is only like 0.1 ahead of 2... e5 - the reason why it likes b5 is that Black regains the pawn by playing Rb8 (attacking whatever piece is on b5) and Rxb2, thus spoiling White's pawn structure.

In the second position, 1... Rxf3 2. gxf3 Nxf3+?? fails because, after 3. Rxf3 Qxe1+ 4. Rf1, Black has to give up the queen because White is threatening Ne7#. 4... Qh4 doesn't help either because, after 5. Nf6+, Black has to still sac the queen at some point to prevent mate, e.g. if he doesn't do so now, the king will have to walk into a nasty discovered check, and White's attack is apparently pretty dangerous.

So the best follow-up is 2... Qxe1+ 3. Rxe1 Nxf3+ 4. Kh1 Nxe3 5. Nxc7 Rc8 6. Nxe6 Nxe6 7. Nc3, and Black ends up with equal material and chances, not winning.

Last edited by coon74; 01-25-2015 at 05:57 PM. Reason: thoughts about the second position added into the spoiler at :57 o'clock, phew
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01-25-2015 , 06:03 PM
Spoiler:
yeah I was intending 2...Qxe1+ but I agree there is not much there. Maybe Black could start with 1...c6 intending 2. Ndc3 Rxf3
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01-25-2015 , 07:42 PM
Quote:
Originally Posted by The Yugoslavian
Dude too busy crossfitting and jetting around the world on his honeymoon. Has no time for the little people at 2p2. Although I don't think it'd be hard to get him back to comment on something. I have a feeling he likes 2p2 just doesn't sink his time into it like he used to as a daily thing.
yo
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01-26-2015 , 04:34 PM
For some reason, when a player makes a move and resigns before the opponent's response, it feels "wrong" to me.

I won a correspondence game with this final position, and even though the game was very dull, it would somehow be a lot more pleasing to me if I got to play Ke7 before White resigned.




Maybe I'm weird.
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01-27-2015 , 07:52 PM
Anyone for this year's Neckar open over Easter near Stuttgart? Last year featured NoirDesir and Ajezz. Excellent tournament if you want to play in Germany.
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01-28-2015 , 04:18 PM
Just finished a game (playing White) where the following position arose:



There are likely multiple ways to win (Black's position looks awful), but I was glad I was able to find something.

Game continued:

Spoiler:
19.Qc2 g6 20.Bxg6 hxg6 21.Nxg6+ 1-0
Perhaps a premature resignation in a game between low rated players, but again there are multiple ways to win.


Full game here
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01-30-2015 , 12:31 AM
What was that famous match where one player kept moving his knight to capture pieces and at the same time discovering check - with his bishop IIRC? It had a name but I can't remember. I want to say it was a Fischer game but not sure. It was sick.

EDIT: N/M it was the Game of the Century - Fischer vs. Byrne. Pretty cool.

EDIT 2: I mean Byrne vs. Fischer.

Last edited by A-Rod's Cousin; 01-30-2015 at 12:54 AM.
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01-30-2015 , 04:37 PM
This isn't exactly a chess "puzzle", as winning this position is trivially easy. Rather, it's a psychological and aesthetic exercise. WHICH winning line would you choose to play in the following position? And would it matter whether the game was online or over the board?



Spoiler:
In my online correspondence game, I played 1. Qe7+ and premoved 1. ... Kg8 2. Nf6+ Kh8 3. Qf8+ Qxf8 {3. ... Rg8 4. Qxg8+ Qxg8 5. Rxg8#} 4. Rxf8+ Rg8 5. Rxg8# Can't resist that queen sac! Frustratingly (but fairly) the opponent resigned after Qe7 and deprived me of my sacrificial pleasure. Over the board I would play 1. Rxe8+ Kxe8 2. Qe7# every time. There are of course also many other ways to do it.
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01-30-2015 , 04:47 PM
Spoiler:
Qe7+ ... Kg8
Qxe8#

Question: Why would you do all those superfluous moves? Do you hate the guy you are playing? Seems unsportsmanlike imo. Not that I'm judging - I'm often unsportsmanlike.

Last edited by A-Rod's Cousin; 01-30-2015 at 04:53 PM.
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01-30-2015 , 04:58 PM
Quote:
Originally Posted by A-Rod's Cousin
Spoiler:
Qe7+ ... Kg8
Qxe8#

Question: Why would you do all those superfluous moves? Do you hate the guy you are playing? Seems unsportsmanlike imo. Not that I'm judging - I'm often unsportsmanlike.
Spoiler:
The reason why I played them is because I liked the aesthetic of the queen sacrifice and mate in the corner. I agree it's a little bit unsportsmanlike, which is why I would NOT do it over the board, and probably not in a live game online either. To me, though, a lot of the unsportsmanlike aspect of it is the wasting of time, and because premove allows me to negate that in the correspondence setting, I decided to go with it (feeling slightly bad about it as I did so... but doing it anyway).

The differences of opinion on the sportsmanship aspect are precisely why I classified it as a psychological question
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01-30-2015 , 08:37 PM
From earlier in that game, white to move.



Spoiler:
1. Rxf7+, etc.

This mate is prettier than the 5. Rxg8# line, largely because it isn't gratuitous.

Last edited by Rei Ayanami; 01-30-2015 at 08:43 PM.
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01-30-2015 , 08:53 PM
Wow, thanks Rei, that is very nice. Yeah, I missed that one. Twice, for that matter (still worked after 20. Nc3 Rc8 (the game continuation from your diagram).

You were too busy finding improvements on the game to answer the original question though: in the position I posted, which mate do you play?
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