Quote:
Originally Posted by ScottTK
Game 2
(I'm Black again)
I don't think I'd played this h6/g5 variation before, but my opponent made it easy for me and I think I had an easier game out of the opening. Maybe 16...f4 was better?
The main thing I'd like help with in this game is around moves 24/25. Especially 24...a5, it feels as if I made that move because I didn't know what my plan was. Was 24...Ra5 the way to go about targeting the queenside pawns?
From move 27 onwards White basically self-destructed.
Thanks in advance.
I like 13.-Ndf6 -- improving slightly and sort of putting White to the question, "What are you going to do now bro?"
I'm liking a move like 16.-Qg7, improving the queen (I want the rook on the e-file in direct opposition with those important White pieces, pretty much). The pawn can't be won easily: 16.-Qg7 17. exf5 exf5 18. Bxf5 Rde8 19. Be6 has to suck. 19.-Bxf3 20. gxf3 Qf6 21. d5 K(somewhere) 22. Kf1 Nc5 or something. And of course, 17. e5 just blunders material. Ahh, the joys of getting to move the pieces. You can analyze lines 20 moves deep.
I prefer 20.-h4.
I'm liking 24.-e5 25. Rce1 e4 26. Rxe4 Rxe4 27. Rxe4 Ra5 28. Re7 Rxa3 29. Rxd7 Ra1+ 30. Kh2 a5 31. Nf5 a4 32. Ne7 a3 33. Nd5 a2, if this isn't just flat-out idiotic. That's the idea -- actually have to check if it works.
Maybe more to the point for White is 32. Ne3 a3 (32.-Rc1 33. Nd5 is a clever fake-out by White!) 33. Nc2 Ra2 34. Nb4 35. Rxf2, and at best (or at worst for White), he's just returning the knight for the passed pawn with an equal-ish position, so this is probably a reverse freeroll of sorts and worth avoiding. Of course, if I spend >5 minutes on this variation, as I would in a game, I might find an improvement that secures an advantage for White.
24.-Ra5 immediately should be better. 25. Ra1 e5 (getting rid of that weak pawn should be our goal, I think). Which is why I like 25.-e5 in the game too. Let's just check 26. f4 gxf3 27. Nxf3 Rxg3 28. Nd4 -- okay, whatever, advanced knight, but it's doing diddlysquat at those "outposts", and we're up material and White's pawns suck and etc.
Cool game.
Last edited by Rei Ayanami; 12-16-2014 at 09:11 PM.