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Originally Posted by MarkD
I don't think the combinations in WCE are always easy - some of them stump me... of course some of them are easy... most are quite beautiful like the one you posted.
Yeah, quite a few are toughies. Those are a lot harder than they would be elsewhere. I get primed to expect easy problems, and for some reason, I often try to finish the nine-problem sets in 5-10 minutes, which obviously won't work when a difficult problem pops up.
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Originally Posted by MarkD
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Can you identify any commonalities across (many of) your failed attempts? For example, "ruling out variations too hastily when they superficially appear bad"
Yes. This is a big leak.
I'm not sure if this one has a quick fix, but calculating more slowly helps (and usually ends up saving time), and it's useful to cultivate a skeptical attitude towards the apparent failure of promising ideas. More generally,
it seems like a significant % of "strong moves" are positional moves that would be clearly best if safe, look superficially terrible (so much so that they are never considered), but turn out to work for tactical reasons anyway. This is a very simple example, which I'm recycling from another thread:
The maneuver is just so much more desirable than anything else that it's fair to organize our options in a very binary form: "get a knight to e6 while it's possible (1.-Bf6 is coming, after all), or do something else."
So it could be correct to devote almost disproportionate resources to finding a way to make it work. Well not 1. Nd4, which is super easy to verify (the hardest part is just considering it), but these moves in general. I say "could" because there is always time trouble.
A lot of combinations present similar challenges. I have a policy of
never accepting knee-jerk "no this line obviously won't work" responses from myself. Even 10-15 seconds of further examination can reveal a promising idea.
Also, when you calculate variations do you mostly visualize the pieces moving around w/o any sort of inner monologue, or do you try to find the correct "idea" before searching for a move?
A couple of examples of what I mean by "ideas":
http://forumserver.twoplustwo.com/sh...postcount=4244
(Format: cues -- "ideas" -- followed by the moves in one variation.)
"Getting the bishop safely onto the a2-g8 diagonal clearly would be great. We have to block the queen's influence on c4." 1. Rc5.
(After some deliberation w/r/t the captures on c5.) "Black needs to try to stop or neutralize the effect of Bxc4+ somehow, maybe by allowing his bishop to interpose the check." 1.-Qb6 and 1.-Qd6.
The rest was almost purely visual, since Black's responses were so forced.
The problem in the spoiler required a lot more verbal thinking.
It seems like getting better at narrowing down the search space with verbal thinking has helped me a lot -- especially with spotting defensive resources.
Incidentally, I think calculation exercises are a lot more about spotting (and neutralizing) all of the relevant defensive resources than finding the primary solution. If I get a problem correct, I don't consider it a success if I blatantly overlook a key defensive resource that just happens to be insufficient. (In Tactics Land, surprise defensive resources conveniently turn out to be insufficient, or ALT-worthy, a lot more often than in actual games!)
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Originally Posted by MarkD
I'm curious, what is your chesstempo tactics rating? I'm guessing it's around 2000.
Good guess. I got it up to ~1950 standard in February. Blitz was ~1650. But I stopped doing them rated -- caring about my rating was interfering with good habits and encouraging unhelpful ones. (I can't not care.) I have much better ways of tracking my progress anyway.
I'm significantly stronger at tactics/calculation than I was then, though. >:-D.