Quote:
Originally Posted by RoundTower
Cool idea, I played through a few positions.
How are the opponent's moves generated? I figured there was an engine playing random moves that did not change the evaluation, but here the 'computer' just blunders. So I guess they are hardcoded or the engine is intentionally set to lose on easy levels, which seems like a poor choice for training.
I like the way some of the positions aren't winning, very realistic - unless the point is there is actually a way to provoke the opponent to lose them, not sure I like this.
Hi RoundTower
Thanks for your post. The engine is based on the GarboChess software, and should play with the same strength in both easy and hard levels. I did not myself experience that the engine blunders. But as the engine is based on JavaScript, if your computer is overworked at some point, it may not leave time for enough move evaluation, and could result in blunder moves, I suppose.
Cheers
Bo.
Last edited by brinch; 11-02-2013 at 05:52 AM.