Quote:
Originally Posted by David Sklansky
Why not just come up with a simple wrinkle that will thwart computers but not chess talents. Nothing random or anything like that. Something simple like allowing a rook to move like a knight but only once during the game should separate the men from the boys (and the programmers).
That's actually clever. I've thought about this problem before and here are some of the things that I came up with:
- Before the game, the players first place their pieces on the back rank however they choose, alternating. Obviously the advantage here is to drop second, so White has to place first. This, I think, would almost be enough to give humans the edge over computers. Programmers might think that they could just copy White's set-up, but this leak would be obvious and good players would choose a set-up that has several undefended pawns, giving White an easy attack.
- Give each player an extra queen that they may, on any move, drop on an empty square instead of moving one of their pieces. Humans would adapt by not leaving holes around their king until after the enemy queen had dropped, and this would add so many extra permutations that the engines would be back to seeing maybe 5 full moves ahead in all variations.
I like your idea, though. However, I would give the queen one knight-move; or, to make things even more interesting, give
every piece the right to move like a knight once during the game (except to capture the enemy king, of course), perhaps limiting the number of non-knight knight moves to a small number. Or maybe giving every piece one knight's move to use. The pieces would then be categorized as having used their knight's move or not, and the burden of keeping track of this would likely be too much for the engines.