Quote:
Originally Posted by Dean007
Thank you all for the responses. What I am looking for are the best settings for a truly random roll? There is seed, trails and things I do not understand.
The seed is a starting long number on which complex mathematical calculations are made, and that creates a long sequence of numbers
which are used as the numbers to generate the dice rolls. It auto generates randomly when you enter the program, so you don't have to touch it.
If you write down this seed and start a new game with the same seed, you will see that the same sequence of dice rolls come up again,
and that itself should be proof enough that the program doesn't cheat.
You could then still argue that the program changes it's playing strategy by knowing the future dice rolls based on the seed.
This can be proven wrong by setting the dice manually after each turn,
or simply seeing that the evaluation of each position is basically the same every time, regardless of the seed.
For practical purposes the random number generators are enough for the gameplay, but if you are not satisfied with it you can change the method.
For example there is an option to import number from an external site called random.org, which generates it's randomness from atmospheric noise.
It's interesting, I haven't tried that option but I think it should work.
And regarding the trials, it's a setting related to rollouts. It's the number of times the game will be played out starting from the position
you want to evaluate, and you can use it to compare equities of positions. The default value is 1296.