Quote:
Originally Posted by Tapirboy
Isn't that what I said? You're the one talking about red's crossovers. (And I think it's kind of weird to think about crossovers after bearin is done anyway.)
Hmm, yes that's what you said. The problem is that I messed the colors up in my last post. Switch red and white. I was talking about the crossovers of the bearing-off player (Kit).
So, for this not to happen again, I'll include the position now... (made a screen shot).
Actually it is not weird to think about crossovers during a bear-off. The scenario where leaving the shot makes the BIG difference is this:
- White (Bagai) plays 21/9 instead of 21/12 21/18.
- Red (Woolsey) rolls a 1 (whopping 11 times)
- Red hits and then bears the hitting checking off. This does not cost him a roll, because he had an uneven number of crossovers. 11 is played pick and pass 5*4/3, and then 2/off.
- White dances like 2 or 3 times
- Red turns on the turbo, rolling a double or so. He ends up winning the gammon.
Had White played 21/12 21/18 losing a gammon is still possible in case of cold dice, but it takes White only 5 crossovers to bear one checker off. As played, White loses serious crossovers in case he is hit. Hitting has no downside for Red because whether he hits the blot or not doesn't affect the overall number of rolls he needs to bear the checkers off. Red will win more gammons but doesn't really have to pay something in return.