1. Rollout 13/11 10/5 Eq.: -0.250
0.447 0.125 0.007 - 0.553 0.175 0.008 CL -0.157 CF -0.250
[0.001 0.001 0.000 - 0.001 0.001 0.000 CL 0.002 CF 0.005]
Truncated cubeful rollout (depth 11) with var.redn.
1296 games, Mersenne Twister dice gen. with seed 817112407 and quasi-random dice
Play: 0-ply cubeful prune [expert]
Cube: 0-ply cubeful prune [expert]
2. Rollout 24/22 11/6 Eq.: -0.269 ( -0.018)
0.446 0.115 0.007 - 0.554 0.180 0.006 CL -0.173 CF -0.269
[0.001 0.001 0.000 - 0.001 0.001 0.000 CL 0.003 CF 0.006]
Truncated cubeful rollout (depth 11) with var.redn.
1296 games, Mersenne Twister dice gen. with seed 817112407 and quasi-random dice
Play: 0-ply cubeful prune [expert]
Cube: 0-ply cubeful prune [expert]
3. Rollout 24/22 13/8 Eq.: -0.311 ( -0.061)
0.435 0.118 0.008 - 0.565 0.187 0.008 CL -0.200 CF -0.311
[0.001 0.001 0.000 - 0.001 0.001 0.000 CL 0.003 CF 0.006]
Truncated cubeful rollout (depth 11) with var.redn.
1296 games, Mersenne Twister dice gen. with seed 817112407 and quasi-random dice
Play: 0-ply cubeful prune [expert]
Cube: 0-ply cubeful prune [expert]
I was hoping someone could explain to me why 13/11 10/5 is best here, and why 24/22 11/6 is so much better than 24/22 13/8 which was my first instinct in this position.