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Second best move is already a blunder.... Why?! Second best move is already a blunder.... Why?!

02-20-2017 , 02:59 PM
Hi folks,

i like to get better at backgammon! Part of my training strategy is to look for errors i made, where the second best move is already a blunder. There are some positions where i´m able to figure why it is a blunder, but most of the time i´m pretty clueless. That´s what i like to change. So please share your thoughts about the positions i´m going to post.

Thanks in advance!
Second best move is already a blunder.... Why?! Quote
02-20-2017 , 03:09 PM
Position 1.

White - Pips 121. Match Score 0/7

Black - Pips 38. Match Score 0/7
Black to Play 1-1
Created with www.BGdiagram.com

Hero blundered:
Spoiler:
5/2 5/4
Second best move is already a blunder.... Why?! Quote
02-21-2017 , 06:45 AM
Hi again,

i think i should have included the analysis of GnuBg and what i thought about the position, so here it is.

Spoiler:


GnuBg Analysis:

1 R 5/3(2) +1,204
0,870 0,446 0,027 - 0,130 0,000 0,000 +1,225 +1,204

2 R 4/2 4/3(2) +1,040 ( -0,164)
0,819 0,388 0,024 - 0,181 0,000 0,000 +1,061 +1,040

3 R 5/2 5/4 +1,027 ( -0,177)
0,806 0,414 0,027 - 0,194 0,000 0,000 +1,065 +1,027

I was surprised that my move happens to be a 0,177 blunder. I moved rather quick because i thought its good to have an even amount of checkers at my 4 point and there is only 53 which would leave a shot. When i move 5/3(2), there are 65, 64 and 54 where i have to leave a blot... Even leaving a gap with 4/2 4/3(2) is a better move - thats where i´m lost

Second best move is already a blunder.... Why?! Quote
02-21-2017 , 10:22 AM
You've got several different goals when bearing off against an ace-point game. Sometimes they conflict, and then you may have a tricky play.

Here, for instance, one goal is to be even-ended. That's what your play accomplished.

A second goal, which is usually even more important, is to avoid what I like to call the pseudo-gap. In this position, a pseudo-gap appears when you have spares on the 4-point and 2-point, but no spares on the 3-point. You don't have a real gap (an open point) but your spares themselves are gapped.

You can see the problem with a pseudo-gap when you actually count the shots that leave a blot next turn. With your actual play, you leave a shot with 6-3, 5-3, 4-3, and 3-2, a total of 8 blotting numbers. After the better 5/3(2), you've eliminated any pseudo-gap possibilities and now you leave a shot with only 6-5, 6-4, and 5-4. (6 numbers)

But we're not done quite yet. If you make your play and then roll 6-5, 6-4, 5-4, 6-2, 5-2, or 4-2 (12 other numbers) you'll either take two off or take one off and play 4/2 with the other. In either case you'll leave yourself with two checkers on your 4-point and two checkers on your 3-point. Now rolls of 6-3, 5-3, and 4-3 will leave two blots! This double-blot variation won't arrive after the better play.

Hope this helps.
Second best move is already a blunder.... Why?! Quote
02-21-2017 , 12:58 PM
Hi,

I´m feeling a bit sheepish about failing at counting the numbers which leave a shot... If i would have done that correct, i think i would have moved 5/3(2).... So i guess i need some practice at counting numbers which leave a shot. Thanks a lot for your hint about the pseudo-gap! I will definitely watch out for it the next time in bear off!!!

Before i post the next position, i promise i will put in some more thought. There is another bear off position, where i chose the wrong move. Let´s see if it is some kind of pseudo-gap problem.
Hopefully we can get something going here. If anyone likes to post a position that fits the thread (i would suggest only if the previous question has been solved) - feel free to do it!

Kind Regards
Second best move is already a blunder.... Why?! Quote
02-22-2017 , 09:38 AM
Hi folks, here is the next one. I have thousands of them

Position 2.

White - Pips 160. Match Score 0/5

Black - Pips 157. Match Score 1/5
Black to Play 3-1
Created with www.BGdiagram.com

Heros move and GnuBg Analysis:
Spoiler:

Hero moved bar/21...

1 bar/24 13/10 +0,691 - 0,641 0,235 0,020 - 0,359 0,127 0,010
2 bar/24 8/5 +0,614 ( -0,076) 0,625 0,224 0,019 - 0,375 0,122 0,007
3 bar/21 +0,537 ( -0,153) 0,613 0,218 0,019 - 0,387 0,146 0,008


Whys and best guess:
Spoiler:

Why i played bar/21:
I chose bar/21 because i thought, that it isn´t to risky to slot my opponents 5 point, since there is no real army waiting to hit me and if my opponent hits me loose, i have some return shots. I think i quickly abandoned the best play, because i thought it was to risky leaving two blots in the outfield for 8 shots (61, 63, 52, 43) against a three point board.

What i guess is the reason why bar/24 13/10 is best:
Maybe game plan? I lead 7 pips after the move which is basically nothing after the 3. move, so racing should not be my gameplan. Unfortunately i prepared the race with my move... There is nothing to hit for me which leaves priming. bar/24 13/10 increases the chance of building a four point prime.
Second best move is already a blunder.... Why?! Quote
02-23-2017 , 11:21 AM
Bar/24 13/10 gives you a solid and pretty safe way to pursue your main goal, building a prime against your opponent's three back checkers. If you leave your blot on your 8-point as a builder (which you should), you're subject to 6 shots. Playing 13/10 just adds two more shots, which isn't a big deal. Since your back checkers are anchored, he rates to miss his shots, after which you'll have plenty of rolls to entend your prime, either from the front or the back.

When you split with Bar/24/21, everything changes. Your opponent now has all 4s and 2s plus 6-3 and 3-3 to hit your checker on his 4-point. Many of those rolls allow him to hit and split his back checkers, giing him a new direct shot at the blot on your 8-point.

If he hits and you roll poorly from the bar, your opponent might make a stronger board, or keep moving his back men and get an anchor, squashing your chances of priming him. You were probably thinking that because he didn't have a lot of builders, you weren't in much danger. But what's actually going on is that you've given him some new possibilities.

(1) While you're entering from the bar, he may be moving his back men and getting an anchor.

(2) If you start dancing, he may get a blitz going. Remember, he already has a stronger board, and since he's already made two low points a blitz is his natural game plan.

A good exercise for positions where you have questions is to set the position up on a real board and play a few games, some starting from Bar/24 13/10 and others starting from Bar/21. Watch what happens, and you'll start to see why 13/10 is a better play.
Second best move is already a blunder.... Why?! Quote
02-23-2017 , 03:26 PM
Thank you for your insights sir! I really appreciate that very much!

So i was basically overestimating the risk of getting hit after playing bar/24 13/10 and underestimating the risk of getting hit after playing bar/21. That´s what i´am doing all the time - overetimate / underestimate risk and reward in backgammon.... I even supported the game plan of my opponent, since gnu has to hit right? With bar/21 there are a lot more shots than after bar/24 13/10.

If it is ok, i really like to keep this going. Hopefully more people join the discussion. (I don´t have to mention that it´s awsome that a two time world champion already joined the thread )
I´m going to post positions where i blundered and the second best move is already a blunder, since i think there has to be some concept behind i´m not getting right.
I will always spoiler the analysis of gnu and my thoughts so that everyone could make a guess without any influence.

I won´t just post them right after play. I will try to find out where my thinking was flawed and by the way - I really played that position a few times with gnu.

Like i said, i hope that people join the discussion and it is going to be an epic thread.

Finally i like to mention that i´m not a native speaker. If i make any errors that make you scream "Ahhhhhhhhhhhhhh, i´m gonna kill this guy if have to read another word..." please let me know before

Have a good day / night!
Second best move is already a blunder.... Why?! Quote
02-24-2017 , 10:58 AM
Your written English is already a lot better than many Americans. Keep up the good work!
Second best move is already a blunder.... Why?! Quote
02-25-2017 , 05:02 PM
Thanks again!

Here we go. I recently switched to XG and this position came up. The result of the analysis was very surprising to me and some kind of eye opener, hopefully for someone else too!

Position 3:

White - Pips 145. Match Score 2/7

Black - Pips 85. Match Score 0/7
Black to Play 2-3
Created with www.BGdiagram.com

Heros move and XGRoller++ analysis:

Spoiler:

Hero moved 8/5 6/4

1. XG Roller++ 6/1* eq:+1,461
Hero: 86,97% (G:66,68% B:1,70%)
Opponent: 13,03% (G:1,36% B:0,06%)

2. XG Roller++ 8/5 6/4 eq:+1,341 (-0,119)
Hero: 87,20% (G:55,20% B:1,69%)
Opponent: 12,80% (G:0,70% B:0,03%)

3. XG Roller++ 8/3 eq:+1,317 (-0,144)
Hero: 86,60% (G:54,44% B:1,62%)
Opponent: 13,40% (G:0,81% B:0,04%)


Whys and best guess:
Spoiler:

I moved 8/5 6/4 because i thought that there´s a good chance of hitting and making the point next turn. And i thought that hitting was too risky, because my opponent has tons of builders when he/she hits back ... I was really surprised by the analysis of XG. Hitting wins just 0,23% less games than playing safe, but wins 11,48% more gammons - that´s a lot isn´t it? Even if my opponents rolls 11 i´m still a slight favorite to win the game:

Opponents rolls 11:

1. XG Roller++ Bar/24*(2) 6/5(2) eq:-0,167
Opponent: 45,27% (G:5,42% B:0,13%)
Hero: 54,73% (G:20,54% B:1,84%)

After my opponent rolls 21 i´m still a huge favorite to win the game with ~40% gammons:

1. XG Roller++ Bar/23 Bar/24* eq:-0,873
Opponent: 25,93% (G:3,84% B:0,13%)
Hero: 74,07% (G:41,77% B:2,33%)

And last but not least 31:

1. XG Roller++ Bar/24* eq:-1,176
Opponent: 19,74% (G:2,66% B:0,09%)
Hero: 80,26% (G:54,49% B:2,96%)

Pretty surprising to me!

What makes not hitting really bad is if my opponent anchors. I still win ~80% of the games but the gammon rate drops down to 25% !!!

After 8/5 6/4 and my opponent anchors:

1. XG Roller++ Bar/24 7/5 eq:-0,927
Opponent: 16,65% (G:0,32% B:0,01%)
Hero: 83,35% (G:26,15% B:1,72%)

What do i have to change at the postion to make 8/5 6/4 the best move?

Changing the match score to Hero 5 : XG 2:

1. Rollout¹ 8/5 6/4 eq:+0,547
Hero: 86,86% (G:58,18% B:5,60%)
Opponent: 13,14% (G:0,54% B:0,06%)
Confidence: ±0,008 (+0,539..+0,555) - [93,0%]
Duration: 18,0 seconds

2. Rollout¹ 6/1* eq:+0,538 (-0,009)
Hero: 86,95% (G:67,97% B:3,97%)
Opponent: 13,05% (G:1,26% B:0,19%)
Confidence: ±0,009 (+0,529..+0,547) - [7,0%]
Duration: 19,2 seconds

Nope... Ok, now it is the best move, but the difference is way too small....
Adding an inner board point (5pt):

White - Pips 138. Match Score 2/7

Black - Pips 85. Match Score 0/7
Black to Play 2-3
Created with www.BGdiagram.com

Nope:

1. Rollout¹ 6/1* eq:+1,233
Player: 81,76% (G:58,28% B:1,32%)
Opponent: 18,24% (G:2,29% B:0,10%)
Confidence: ±0,008 (+1,225..+1,241) - [100,0%]
Duration: 17,6 seconds

2. Rollout¹ 8/5 6/4 eq:+1,183 (-0,050)
Player: 85,10% (G:46,31% B:1,25%)
Opponent: 14,90% (G:1,09% B:0,06%)
Confidence: ±0,007 (+1,176..+1,190) - [0,0%]
Duration: 17,8 seconds

4 prime:

White - Pips 140. Match Score 2/7

Black - Pips 85. Match Score 0/7
Black to Play 2-3
Created with www.BGdiagram.com

Not enough:

1. Rollout¹ 6/1* eq:+1,233
Player: 81,66% (G:58,68% B:1,30%)
Opponent: 18,34% (G:2,28% B:0,29%)
Confidence: ±0,008 (+1,225..+1,241) - [100,0%]
Duration: 19,6 seconds

2. Rollout¹ 8/5 6/4 eq:+1,187 (-0,045)
Player: 85,39% (G:46,51% B:1,00%)
Opponent: 14,61% (G:0,99% B:0,04%)
Confidence: ±0,007 (+1,180..+1,195) - [0,0%]
Duration: 17,7 seconds

5 prime:

White - Pips 134. Match Score 2/7

Black - Pips 85. Match Score 0/7
Black to Play 2-3
Created with www.BGdiagram.com

Yes, there it is - finally you have to play safe...

1. Rollout¹ 8/5 6/4 eq:+1,066
Player: 84,93% (G:36,79% B:0,77%)
Opponent: 15,07% (G:0,82% B:0,08%)
Confidence: ±0,007 (+1,060..+1,073) - [100,0%]
Duration: 16,5 seconds

...

5. Rollout¹ 6/1* eq:+0,950 (-0,116)
Player: 75,48% (G:47,47% B:0,70%)
Opponent: 24,52% (G:3,48% B:0,16%)
Confidence: ±0,009 (+0,941..+0,959) - [0,0%]
Duration: 16,1 seconds

What really surprised me was, that even when i get hit with 21, i´m still a 75% favorite to win the game. I did not expect that. Fascinating, complex game...

Last edited by Don Kament; 02-25-2017 at 05:09 PM. Reason: spelling, grammer
Second best move is already a blunder.... Why?! Quote
02-25-2017 , 06:15 PM
Basically, if your opponent doesn't have a really strong prime, and you have 5-4-pt. board with spares, you just always loose hit the second guy inside your home board to try for a gammon (if your gammons count at the current match score, of course).

If you don't hit and he covers that's a real disaster, cutting off a majority of your gammons. If you loose hit and he hits (most often with only one guy, while the other will stay on the bar), that's a much lesser evil. You can still enter fast and continue the attack.

What really surprised me was, that even when i get hit with 21, i´m still a 75% favorite to win the game.

You have a mountain of spares in the zone and you face only 2pt. board from a bar. Majority of your rolls enter and hit the guy on the bar or loose hit inside your home board, reopening the blitz route. Until he anchors, you're on a fast track to a closeout and gammon.
Second best move is already a blunder.... Why?! Quote
02-27-2017 , 03:41 AM
Quote:
Originally Posted by Karol Szczerek
Basically, if your opponent doesn't have a really strong prime, and you have 5-4-pt. board with spares, you just always loose hit the second guy inside your home board to try for a gammon (if your gammons count at the current match score, of course).

If you don't hit and he covers that's a real disaster, cutting off a majority of your gammons. If you loose hit and he hits (most often with only one guy, while the other will stay on the bar), that's a much lesser evil. You can still enter fast and continue the attack.

What really surprised me was, that even when i get hit with 21, i´m still a 75% favorite to win the game.

You have a mountain of spares in the zone and you face only 2pt. board from a bar. Majority of your rolls enter and hit the guy on the bar or loose hit inside your home board, reopening the blitz route. Until he anchors, you're on a fast track to a closeout and gammon.
Thanks for your comment. Aside from not knowing that anchoring is such a "disaster" i recently realised that i have some predefined goal in my mind before the roll, which tends to some kind of clouds my thoughts. I tend to make plays that follow that predifined idea even if there are new opportunities after the roll. I think i have to take more time before i make my move and thinking about the goals more neutral... Anyway, i was surprised by the numbers so i think there is some homework to do!

Thanks for your insights - new position is coming soon

Last edited by Don Kament; 02-27-2017 at 03:42 AM. Reason: spelling
Second best move is already a blunder.... Why?! Quote
02-27-2017 , 08:00 AM
The theme of the position is that you do not want him to anchor up under any circumstances. Note that 10 percentage point difference in Gammons between the correct play of hitting and anything else. Even if he does come in hitting you - so what? He's got another guy on the bar, and a loose blot in indirect range. He doesn't have a scary board, so you're much more likely to come in and run around before he gets two guys in, over your prime and contains one of your guys.
Second best move is already a blunder.... Why?! Quote
02-27-2017 , 11:18 AM
Good analysis from Karol and cb.
Second best move is already a blunder.... Why?! Quote
03-02-2017 , 05:30 AM
Hi folks,

i bet i´m the only one here that make this kind of errors....

Position 4:

White - Pips 143. Match Score 2/5

Black - Pips 143. Match Score 2/5
Black to Play 1-1
Created with www.BGdiagram.com

Heros move and XGRoller++ analysis:
Spoiler:
Hero played 10/7 8/7

¹ 1296 Games rolled with Variance Reduction.
Moves: 2-ply, cube decisions: 3-ply Red

1. Rollout¹ 24/23 6/4 5/4 eq:-0,0367
Player: 49,41% (G:11,11% B:0,56%)
Opponent: 50,59% (G:12,04% B:0,54%)
Confidence: ±0,0176 (-0,0542..-0,0191) - [100,0%]
Duration: 39,1 seconds

2. Rollout¹ 24/23 8/7(3) eq:-0,1562 (-0,1195)
Player: 46,37% (G:10,97% B:0,54%)
Opponent: 53,63% (G:13,41% B:0,48%)
Confidence: ±0,0174 (-0,1736..-0,1388) - [0,0%]
Duration: 38,9 seconds

3. Rollout¹ 10/7 8/7 eq:-0,2181 (-0,1815)
Player: 44,81% (G:12,55% B:0,55%)
Opponent: 55,19% (G:14,30% B:0,68%)
Confidence: ±0,0206 (-0,2387..-0,1975) - [0,0%]
Duration: 41,5 seconds




Whys and best guess:
Spoiler:

I moved the backchecker to the 23 point and my move becomes second best:

1. Rollout¹ 23/22 6/4 5/4 eq:+0,0586
Player: 51,95% (G:11,77% B:1,12%)
Opponent: 48,05% (G:12,95% B:0,67%)
Confidence: ±0,0192 (+0,0394..+0,0777) - [74,0%]
Duration: 40,1 seconds

2. Rollout¹ 10/7 8/7 eq:+0,0498 (-0,0088)
Player: 51,56% (G:12,15% B:0,74%)
Opponent: 48,44% (G:12,33% B:0,52%)
Confidence: ±0,0189 (+0,0309..+0,0687) - [26,0%]
Duration: 38,1 seconds

After moving the backchecker to the 22 point making the bar becomes the best move:

1. Rollout¹ 10/7 8/7 eq:+0,1481
Player: 53,93% (G:11,99% B:0,75%)
Opponent: 46,07% (G:11,90% B:0,47%)
Confidence: ±0,0180 (+0,1301..+0,1661) - [99,8%]
Duration: 38,4 seconds

2. Rollout¹ 10/9 6/4 5/4 eq:+0,1102 (-0,0380)
Player: 52,75% (G:12,60% B:1,05%)
Opponent: 47,25% (G:11,87% B:0,52%)
Confidence: ±0,0188 (+0,0913..+0,1290) - [0,2%]
Duration: 38,0 seconds

So it´s crystal clear? Not to me... What happens if i´m up against a five point prime?

White - Pips 136. Match Score 2/5

Black - Pips 143. Match Score 2/5
Black to Play 1-1
Created with www.BGdiagram.com

1. Rollout¹ 10/9 6/4 5/4 eq:-0,5321
Player: 37,74% (G:8,77% B:0,65%)
Opponent: 62,26% (G:17,35% B:1,16%)
Confidence: ±0,0230 (-0,5551..-0,5092) - [86,0%]
Duration: 34,4 seconds

2. Rollout¹ 10/7 8/7 eq:-0,5499 (-0,0178)
Player: 37,30% (G:8,86% B:0,71%)
Opponent: 62,70% (G:16,94% B:1,06%)
Confidence: ±0,0226 (-0,5725..-0,5274) - [14,0%]
Duration: 33,6 seconds

3. Rollout¹ 24/22 10/8 eq:-0,5923 (-0,0602)
Player: 37,54% (G:6,26% B:0,43%)
Opponent: 62,46% (G:18,48% B:0,44%)
Confidence: ±0,0149 (-0,6072..-0,5774) - [0,0%]
Duration: 29,8 seconds

Now it is an error to move that backchecker, but it´s still better to make the five point than the bar by a small margin. What happens if i put another builder in the zone for white?

White - Pips 137. Match Score 2/5

Black - Pips 143. Match Score 2/5
Black to Play 1-1
Created with www.BGdiagram.com

1. Rollout¹ 24/23 6/4 5/4 eq:-0,3685
Player: 42,71% (G:10,55% B:0,94%)
Opponent: 57,29% (G:18,75% B:0,75%)
Confidence: ±0,0232 (-0,3917..-0,3453) - [100,0%]
Duration: 39,9 seconds

2. Rollout¹ 10/9 6/4 5/4 eq:-0,4235 (-0,0550)
Player: 40,33% (G:10,25% B:0,79%)
Opponent: 59,67% (G:17,05% B:1,30%)
Confidence: ±0,0224 (-0,4459..-0,4012) - [0,0%]
Duration: 35,1 seconds

3. Rollout¹ 10/7 8/7 eq:-0,5252 (-0,1566)
Player: 38,67% (G:9,98% B:0,85%)
Opponent: 61,33% (G:17,03% B:1,13%)
Confidence: ±0,0238 (-0,5489..-0,5014) - [0,0%]
Duration: 36,5 seconds

You have to move that backchecker again for attacking purposes i think.

I have three questions to this:

1) Why is making a blocking point (the bar) in this case such a bad idea?
2) What are the things to consider, that make moving in front of a prime mandatory?
3) What are the things to consider, that make moving in front of a prime a no go?

Thanks in advance!


Second best move is already a blunder.... Why?! Quote
03-02-2017 , 10:57 AM
Quote:
1) Why is making a blocking point (the bar) in this case such a bad idea?
Ok, I'll have a go. I tend to get some of these wrong some of the time so buyer beware. In the initial position, one of the priorities is to get that back guy out of there. You've been given a golden opportunity to achieve two goals, make another point and move the back guy so that a 6 in the future allows you to jump his prime with minimal risk of him hitting you off the two point in the near future. Also, making the 654 points is a very strong asset to have, so the correct move achieves two pretty good things as opposed to just one by making the blocking point (I read that concept in a Robertie book).

Note in your variations where the back checker can escape with a 6 or not, if it can't, making the bar point has the bonus of making the blot on the 10 safe.

Quote:
2) What are the things to consider, that make moving in front of a prime mandatory?
Stepping up is good when he has no builders in direct range i.e. opponent would have to break his prime to hit the blot directly. Is the back of his prime slotted or not? Can you escape directly with a 6 or 6 and 5 are considerations. How is the other side of the board looking? Are you ahead in the race? If you escape, do you have a reasonable chance of winning? Sometimes it is best to hang back especially if the prime is an outside prime, such that he can't play behind you. Are you priming him i.e. is it prime vs. prime? There is actually a lot more to consider. It's going to take some practice to develop a feel as to how to weigh the considerations. But keep the positions coming!
Second best move is already a blunder.... Why?! Quote
03-03-2017 , 03:32 AM
Quote:
Originally Posted by cboevey
Also, making the 654 points is a very strong asset to have, so the correct move achieves two pretty good things as opposed to just one by making the blocking point (I read that concept in a Robertie book).
Haha, I even read that concept too... Thanks for reminding me. There are so many things to consider when those positions arise in a match, that it´s easyily overwhelming me. Anyway, at least i´am thinking about the errors i make and hopefully i get rid of most.

So don´t be afraid, there are more positions to come . I think it´s possible to post at least one, maybe two positions a week.

Thanks for your answer, i really appreciate that!
Second best move is already a blunder.... Why?! Quote
03-09-2017 , 09:46 AM
Position 5:

Second best move is a -0,1335 blunder!

White - Pips 169. Match Score 0/7

Black - Pips 152. Match Score 0/7
Black to Play 2-2
Created with www.BGdiagram.com

Heros move:
Spoiler:
17/13 6/4(2)


Analysis:
Spoiler:
1. Rollout¹ 13/11(2) 6/4(2) eq:+0,2615
Player: 56,26% (G:16,57% B:1,26%)
Opponent: 43,74% (G:11,89% B:0,57%)
Confidence: ±0,0141 (+0,2474..+0,2757) - [100,0%]
Duration: 1 minute 42 seconds

2. Rollout¹ 17/13 6/4(2) eq:+0,1280 (-0,1335)
Player: 53,31% (G:14,37% B:0,93%)
Opponent: 46,69% (G:12,56% B:0,55%)
Confidence: ±0,0134 (+0,1146..+0,1414) - [0,0%]
Duration: 1 minute 39 seconds

¹ 2592 Games rolled with Variance Reduction.
Moves: 2-ply, cube decisions: 3-ply Red

To be honest i have no idea what´s that wrong with that move?! After the move i lead with 25 pips in the race, which i think is quite nice. The blot in the outfield is saved and i made a new point in the outfield. Wouldn´t my opponent love to hit that blot?


What do you think?

Kind Regards!
Second best move is already a blunder.... Why?! Quote
03-09-2017 , 10:09 AM
A lot of my blunders are playing doubles. The correct play creates 2 assets, the 4 point and 11 point, as opposed to 1 with any other play. You're not so worried about the blot because he doesn't have as strong a board as you do. Moving to the 13 and leaving it there creates a big stack that will be difficult to unload. What are you going to play for next roll? A lot of your rolls that include a 6 are quite bad.
Second best move is already a blunder.... Why?! Quote
03-09-2017 , 12:38 PM
After making the 4, you can safety the checker in your opponent's outfield or you can make a valuable point. Both are good things, but often making the point takes precedence in the opening, unless maybe if you don't have any other checkers on your opponents side of the board. But even then, locking up the concrete asset could be better.

Here, the safetying play is especially problematic because it messes up the distribution with 6 guys on the 13 point and a stiff position. Compare to the other play where things are a lot more flexible.
Second best move is already a blunder.... Why?! Quote
03-09-2017 , 01:08 PM
Come to think of it, if you are going to play 17/13 with the first two 2s, you might be better off making the 11 than the 4 with the next two. The 4 is a better point than the 11, but the 11 is still quite good with the White blot on your 5 point and the distribution is much better.
Second best move is already a blunder.... Why?! Quote
03-09-2017 , 02:33 PM
Back in high school, I had a coach for the chess club who constantly repeated the same advice to his motley crew: "Sit on your hands!"

His point was -- don't make a move until you've looked around the board and checked out some alternatives. Otherwise, you'll jump to make the first good move you see and won't look around for a better play.

The same advice works in backgammon. It's easy to see that 17/13 picks up a blot, and 6/4(2) makes an inner point, so if you're excited and rushing the play, you'll just make that move and pick up the dice, not noticing that there are a couple of other plays to consider.

The merit of 4(2) 11(2) is that it makes two very good points at a very moderate risk. The 4-point is good because it's an inner point, but it's even better because the 3-point/6-point combination isn't very strong until you fill in either the 4-point or the 5-point, after which you have a really good position. The 11-point is good partly because it puts permanent pressure on your 5-point, and partly because it unstacks. You've got a big ugly stack on your midpoint, and playing 17/13 just makes it worse.

Look at it this way: a blot can be a weakness, and a big stack can be a weakness. But a blot only hurts you if your opponent hits it (which he's not favored to do), while a stack hurts you no matter what your opponent rolls!
Second best move is already a blunder.... Why?! Quote
03-11-2017 , 05:22 AM
Quote:
Originally Posted by Robertie
Back in high school, I had a coach for the chess club who constantly repeated the same advice to his motley crew: "Sit on your hands!"

His point was -- don't make a move until you've looked around the board and checked out some alternatives. Otherwise, you'll jump to make the first good move you see and won't look around for a better play.

The same advice works in backgammon. It's easy to see that 17/13 picks up a blot, and 6/4(2) makes an inner point, so if you're excited and rushing the play, you'll just make that move and pick up the dice, not noticing that there are a couple of other plays to consider.

The merit of 4(2) 11(2) is that it makes two very good points at a very moderate risk. The 4-point is good because it's an inner point, but it's even better because the 3-point/6-point combination isn't very strong until you fill in either the 4-point or the 5-point, after which you have a really good position. The 11-point is good partly because it puts permanent pressure on your 5-point, and partly because it unstacks. You've got a big ugly stack on your midpoint, and playing 17/13 just makes it worse.

Look at it this way: a blot can be a weakness, and a big stack can be a weakness. But a blot only hurts you if your opponent hits it (which he's not favored to do), while a stack hurts you no matter what your opponent rolls!
I recently started to categorize my blunders and guess what - there is a category named "DidNotRecognizeThatPlay". Currently there are 7 positions/blunders in that category followed by "ToAggressive" and "ToPassive" (also 7 positions) category. So, i think i have to calm down myself and give it another thought when i think i found the best play.

What i could also have done, to find out why the save play was wrong, was to play that position out a few times, which Mr. Robertie already pointed out

Thanks again guys for your insights! Please keep it up. I won´t stop this until my PR drops under 5.



It´s not an easy road

Have a nice weekend folks!
Second best move is already a blunder.... Why?! Quote
03-13-2017 , 07:54 PM
Getting to under 5 is a LOT harder than it appears
Second best move is already a blunder.... Why?! Quote
03-14-2017 , 05:37 AM
Quote:
Originally Posted by ClassicalGuitar23
Getting to under 5 is a LOT harder than it appears
No disrespect. I´am totally aware of it... Let´s see what i´am able to achieve.

Last edited by Don Kament; 03-14-2017 at 05:41 AM. Reason: Grammar
Second best move is already a blunder.... Why?! Quote

      
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