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Problem of the Week #90: Solution Problem of the Week #90: Solution

01-12-2011 , 04:14 PM
Problem of the Week #90: Solution

Cash game, center cube.





Black to play 4-2.


Note: All ‘cash game’ problems assume the Jacoby Rule is in effect. That is, you can’t win a gammon unless the cube has been turned.


This is a fairly simple, but extremely important problem. At first glance, Black seems to have a lot of reasonable choices. Here’s a quick list, with a brief description of why each play might be appealing:

(a) 24/18, making the enemy bar-point and duplicating fours, but not making any progress on the front game.

(b) 8/4 6/4, making the 4-point, but leaving two blots and a lot of shots.

(c) 13/9 18/16, making the 9-point and creating some supplication of fours.

(d) 9/5* 18/16, fighting for the 5-point while taking away White’s good sixes.

(e) 9/5* 13/11, fighting for the 5-point and fearlessly bringing down another builder, but leaving White with 6s, 5s, 4s, 3s, and 1s to hit.


Seeing the right play hinges on understanding two key principles of early game play:

(1) A permanent strong asset trumps a lot of aggression and flexibility.

(2) A defensive anchor on your opponent’s bar point is very powerful.


If it’s not now obvious, the right play is 24/18. Black builds a great asset, the defensive anchor on the 18-point. He also leaves White with minimal threats, the duplicated fours to either make the 20-point or hit Black’s blot.

In general, permanent assets are better than loose hits in the early game. Loose hitting often evaporates into no advantage at all, whereas a permanent asset is a plus for the rest of the game. Beginners and intermediates tend to have trouble with this play, mostly because they’re ambivalent about the value of the enemy bar-point. Since it’s not an inner point, it doesn’t seem to offer the long-term security of an anchor on the 20-point. And everyone can remember games where you held on to the 18-point too long and were forced off it at an inopportune time.

Put those two factors together, and many players downgrade the bar-point, looking for something else to do with their checkers. This, however, is a pretty big mistake. Once you split to the opposing bar-point, your game plan is to make it as soon as possible. Loose hits like 9/5* 13/11 or 9/5* 18/16 are just distractions from the thematic idea.

The second-best play in the position is to grab the other permanent asset with 8/4 6/4. It’s not a bad play, since it makes a good point and smooths out Black’s distribution. However, it leaves Black more exposed with more blots and no anchor, and so is slightly inferior to 24/18.

If you’re playing well, you should find yourself in a lot of games where you make your opponent’s bar-point early. There are problems that can come from sitting in the bar-point, but they’re problems you want to have. Learn to play these positions well, and your results will improve dramatically.


Solution: 24/18
Problem of the Week #90: Solution Quote

      
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