Quote:
Originally Posted by Taper_Mike
Hey, I'm just warnin' ya. If you want the right answer, see what Bill likes!
FYP. I'm not as good with the cube questions, and I tend to miss technical positions. I also don't respond every week, and sometimes when I don't respond it's because I have no idea. So my score will be artificially inflated.
As for this spot, I think black's the favorite, but not by a lot. Backgammon is ultimately a race, and having run both back checkers out and having white with three in the back has got to be good for black. His structural deficiencies are a problem, but it's nothing too ugly just yet.
So it looks like the plan is to race.
52 --> 13/7. I hate the stacks, but the only other alternative is 13/8 13/11, which leaves white a direct shot with the stronger board and the perfect opportunity to start to catch up.
41 --> 13/8. Same game plan. Hitting deep doesn't do much of anything except bury a checker, and potentially lose 25 pips in the race if white returns with a 1.
21 --> 13/10. There's no safe play here, and it's either going to be 13/10 or 6/3. I take 13/10 because there's not a lot of reason to be trying to build up a home board right now. The challenge is to get home safely, and having another outfield point would be helpful. So since I'm forced to leave a blot somewhere, I'll leave it where it can help me if it happens to survive. (Also, white will generally have to hit from his anchor for 13/10, therefore costing him an asset to hit. If we play 6/3, he can hit for free.)
65 --> I guess I go with 13/7 6/1*, but I don't like it that much. 13/2 sends a checker deep, but if I'm going to do that, I'd rather hit. 13/8 13/7 is another option, but if I'm going to slot with 13/7, I'd rather make a tempo play with the 5 than simply continue stacking on the 8 point.