In Problem 35, White’s backgame has run out of time. He has a busted board, and although mathematically a possibility, it is unlikely that he will ever remake it. Black leads in the race 85 to 127. More importantly, White’s gammon count is 78. After this turn, White’s gammon count will exactly match Black’s pip count.
White’s primary strategy should be to save the gammon. Winning is still a possibility, however, without an effective prime, White must resolve himself to minimizing his losses. Conversely, Black’s main aim should be to increase his chance for the double game. As the gammon count shows, it’s a close thing, and in the long run Black will be rewarded for the extra risks he takes here.
The best thing going for White is his timing. It looks like he was able to release a backman on the previous move, so he has twelve pips to move before he crashes further. Black will be forced to begin dismantling his outside points before White kills another checker. This being the case, Black should be reluctant to make his bar point. As the shot counts below demonstrate, however, he may not have anything better.
- (a) 11/7, 5/2 - Black will leave a double shot on his next turn if he rolls 65, and a single shot with 54.
- (b) 11/4 - White can hit with any 4 or 6 (20 shots). If White misses, Black will leave another shot if he rolls 66, 65, 64, 63, 62 or 44 (10 shots).
- (c) 7/4, 6/2 - White can hit with any 2, 64, 44 and 11 (15 shots). If White misses, Black will leave another shot if he rolls 65 or 44 (3 shots).
Clearly, making the bar point is Black’s safest play. But look at the inflexible result. After 11/7, 5/2, Black is stripped everywhere except the two and six points. He will need some lucky rolls to clear the outfield block he just set up. Furthermore, if White abandons one of his rear points, Black doesn’t want to be stripped; he needs to have some builders at the ready.
Even if he is able to bear in safely, the stripped five point presents some special problems against a one-three backgame. During the bear-off, it is the only point from which Black can play a three or five. Black will have a lot of forced moves, and can easily get into trouble downstream, when the cost of being hit is much greater than it is now.
Another subtle disadvantage to making the bar point comes after Black clears his eight point. He will then have no sixes. Instead of racing home to win the gammon, he will have slowed himself down.
For these reasons, play (a) is Black’s worst move in Problem 35. Of the others, play (b) is probably best, as it forces White to abandon one of his backgame points to hit. If Black finds himself on the bar after play (b), he’ll have many return shots. Even when he misses those, he’ll be heavily favored to scamper home to victory.
My solution:
Play (a), 11/7, 5/2, is Black’s worst.
For the Record
I am so often wrong that I like to post my record in these messages. It's kind of a truth-in-advertising thing. I have been answering these problems without the use of a bot, and before checking the excellent solutions of others, since Problem 28. My record at this writing is 44% correct.
Correct: 28(a), 29, 30, 32
Incorrect: 28(b), 31, 33(a), 33(b), 34