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Originally Posted by pineapple888
But, 6/1* 13/11 is interesting. Hero is already behind in the race, has 2 runners back vs. 1, and has nothing constructive to do with this roll.
Splitting is extremely constructive. Also Black isn't really behind in the race, a few pips is nothing at this stage.
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So start by hitting with 6/1* and encouraging contact. With the 2, the split to the 3-point is the least appealing of all splits.
This is one of those random factoids that rarely has any actual impact on what to do.
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So play a more active move with the 2, take advantage of duplication of the 1s, bring a builder into play, pressure the outfield blot, and at least cover your side of the board, because you can't effectively cover the other side.
Can you give an example of a roll for White other than 6-6 where this "pressure" on the outfield blot is going to matter? White is going to run the blot into a safer position anyway. What you have succeeded in doing with 13/11 is enabling White to safety the blot with any 6 roll. With 24/22, a White roll like 6-3 would have to be played as bar/22 15/9, whereupon the blot would be under a direct shot from your checker on your 22 point.
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I have no idea which of the three plays is "correct" but I would play 6/1* 13/11 before 6/1* 24/22. Everything else looks like it's lagging behind.
My guess is that 24/22 8/3 is better than 13/11 6/1*. Failing to split is a fairly big mistake. (Both moves will be much worse than the other two candidates)