Quote:
Originally Posted by cashedout
After awhile you get a feel for when you need to keep a count. Just having a general idea if you are ahead, way ahead, behind, or way behind in positions where there is still a lot of engagement is probably enough. The first time I actually take a hard count, is when there is a roll available which could turn the position into a pure race.
Ok thanks. So this would seem to imply that in the main, the pip-count is used in non-contact positions where the two sides are just racing? Is that assumption correct?
In the beginner's books I'm reading they talk about using the mnemonic PRAT (position, race and threats). Where does this come into it? Obviously it must be used in contact positions because otherwise positional elements and threats are irrelevant. But should I only worry about the pip-count if it seems that one side has an advantage in either position or threats?
Sorry, I'm kind of rambling here, but I'm a bit confused as to the thinking process involved on each move.
Quote:
If someone were to roll big doubles for example and run, I want to know what the count is. Until late in the end game, you really just need to know when someone has a 10% lead. Get in the habit of counting pips when your opponent pauses to do the same. When you are holding the cube and you already know you need big doubles to catch up, you don't really need to take another count until you get them or your opponent can't bear two off with a certain roll.
These are all very useful tips, thanks.